Arknights MudRock

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Authors: IthildinX, Pen, 启真湖大闸蟹

Last revision: 16 Feb at 01:38 UTC (5)

File size: 534.36 MB

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Description:

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The following content is from Google Translate
Added a civilization: Kazdel, and a leader: MudRock

——Language support——

Chinese, English, Russian

——Introduction——
Civilization: Kazdel

Civilization Ability: Bloodline of Desecrated Earth
Cities receive +10% Yields if at peace, +1 Movement if at war.
Increasing the chance of disaster if Kazdel exists. Cities and quarry receive more Yields when affected by disasters.

Leader: MudRock

Leadership ability: Originium Arts: Rock
Quarry provide a standard adjacency bonus for Holy Site and Industrial Zone, a Culture Bomb of unowned territory. Quarry receive +1 Production, +1 Culture and +1 Faith, double atfer "Industrialization". Cities get +25% Production towards building, district and wonders adjacent to quarry, get extra +25% Production if building is wall.

Unique unit: Mudrock Colossus

Mudrock unique unit that unlock after "Construction", without control zone. Can be purchased with Faith. Combat abilities can be upgraded by researching technologies. Combat Strength is increased when Workshop, Factory, and Power plant buildings are first constructed and +3 Combat Strength from each quarry during attack. But siege units deal a lot of damage to them.
ain one layer of shield every three turns to block non-lethal attack (up to three layers, immediately after deployment), and restore 5 health when the shield breaks.

Mudrock Colossus Promotion

Rock restoration:(after Technology “Castles”)
Heals at the end of every turn, even after moving or attacking. If located near a quarry, recover an additional 20 health.
Rolling Stone Movement:(after Technology “Gunpowder”)
If start a turn on a hill tile, unit will receive + 2 movement. Faster Movement in Hills terrain.
Multiple strikes:(after Technology “Steel”)
+1 additional attack per turn if Movement allows. Can move after attacking.
Rock blockade:(after Technology “Apprenticeship”)
Exercises Zone of Control. When adjacent to a city, attacking melee and anti-cavalry units ignore Walls and immediately assault the city.
Colossus oppression:(after Technology “Industrialization”)
Adjacent enemy units receive -5 Combat Strength. +10 Combat Strength vs. fortified defender.ignore Walls and immediately assault the city.
Broken Rock Fist:(after Technology “Electricity”)
Attacks do full damage to the city’s Walls.
Crag Splitter:(after Technology “Robotics”)
+2 extra [ICON_STRENGTH] Combat Strength from the quarry (Cap to 20)

Unique unit: Senior Operator-MudRock

The only Unique unit, obtained after the "Code of Laws", and promoted after studying technology as an "Apprenticeship" and "Industrialization". Has base Combat Strength equal to the strongest unit your cities have produced. When killed, retreats with 1 HP to the Capital or nearest Quarry. Gain+3 combat strength from each quarry within the territory during defense.

MudRock skill

Ward of the Fertile Soil:
Transforms adjacent Mudrock Colossus into stone resources
Crag Splitter:
]The next attack restores 20% of this unit’s HP and deals 170% damage to all surrounding ground enemies, with a 30% chance to Stun them.
Bloodline of Desecrated Earth:
Upon skill activation, Mudrock stops moving for two turns and immediately restores all shields, and reduces [ICON_MOVEMENT] Movement Speed of enemies within two plots by -2; After this state ends, consume stone resources within two plots to summon the Mudstone Colossus. For the next 5 turns, Mudrock gain additional attack power, and each attack will simultaneously attack all surrounding ground enemies, with an additional attack count per turn (click on the second skill icon to resume action)

Unique District: Homeland

A district unique to MudRock that is cheaper than the district it replaces, the Industrial Zone. The Homeland district is defensible with a ranged attack, and +25% production speed toward units. Homeland provides Food equal to its Production adjacency bonus. +1 Faith bonus for each adjacent Quarry. Gives Housing according to the tile’s appeal, lower appeal give more housing.

——Source of materials——

All materials are sourced from the game Arknights and PRTS website

——Acknowledgement——

Thank you to someone in mod group for their patient guidance
Thanks to Chara for helping translate the Russian text

@启真湖大闸蟹: Provides the ability design for Kazdell and MudRock

@Pen: Write code to implement capabilities and import civilized bgm

@IthildinX: Import a Mudrock Colossus art model and complete the shield mechanism.

——Subsequent update plan——

1.Launch more language support (but my foreign language is not very good, it may take a long time. I will be glad if someone offer help.)
2.Add the only unit of civilization: MudRock (ability undetermined)

– Update Log –

2023.6.2 Now the number of stone resources can be displayed above like iron, and fixing the issue of Colossus promotion the "Rock Collapse Hammer" effect on all units. Significantly increase the cost of Mudrock Colossus.
2023.6.7 Add unique district, and add the linkage content with the Arknight_1. fixed an error due to missing Gaul dlc
2023.7.1 Add Senior Operator MudRock, and add the linkage content with the Arknight_2
2023.7.13 Add skill mastery project for Operator MudRock
2023.8.8 Fixed error that promotion effects repeatedly triggered. Reduced the volume of Colossus. Refactored the Colossus code to make the combat strength from the quarry more intuitive
2023.8.30 Updated Russian text (thanks to Chara)

Any good suggestions can also be pointed out in the comments section
If you encounter any bugs during the game, please give me feedback and I will fix them as soon as possible

Download
Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.