Outremer: Faction Overhaul

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Author: graetor

Last revision: 8 Apr at 06:15 UTC (21)

File size: 171.48 MB

On Steam Workshop

Description:

"The King of Bretonnia, Louis the Righteous, raised a huge army of Knights of the Realm to free Estalia and punish Jaffar for the atrocities the Arabyans under his rule had committed. Glory-hungry knights from all across Bretonnia joined the king’s banners in what would become the first of a series of crusades eventually launched all across the Known World."

This minor faction overhaul converts the Thegan Crusaders faction into the dukedom of Outremer, that is heavily influenced by the real life Kingdom of Jerusalem.

FEATURES
  • Poulain Crusaders – 1 new Faction, 1 Legendary Lord, 1 Legendary Hero, New Generic Hero, 1 new RoR, and 9 new units (Full Details here)
  • 1 new landmark and 1 new building chain
  • Custom look for all Peasant units
  • Custom Mechanics
    • Crusader Reinforcements – Similar to Wulfhart’s mechanic, defeat the heathens and increase the support of the Dukedoms in your crusades in Araby. Gain reinforcements from the dukedoms of Bretonnia and as the people’s support grows so does the quality of the reinforcements. Be wary though as your exploits grow, the locals will come to face you.
    • Balduin Leads – Balduin is crucial to the unity of Outremer. The faction will receive a buff if he is alive, but when he is wounded, you will receive a debuff, and there is a chance that a rebellion will spawn in one of your regions.

PLEASE READ – IT WILL LIKELY ANSWER YOUR CONCERNS
  • (Should be) Compatible with Lily’s Overhaul.
  • This mod is balanced for vanilla gameplay. It aims to insert itself into vanilla campaigns as seamlessly as possible.
  • Unlock the Crusader’s Keep landmark by completing the "The Crusader Dukes" mission, issued at turn 1
  • Tier 3 stables and up are locked until you reach a higher support level
  • At Hostility level 5, and if you have more than 20 and less than 80 support, there is a 25% chance for a Crusader army to spawn at one of your port regions.
  • Siege units are unlocked by the "Siege Engineering" technology. Research to unlock them. (Except for Outremer)
  • Upgrade Units is highly recommended, but not required. I’ve elected to use this mod as it still works perfectly, and while I’ve made a Warband upgrade system, I’ve deemed it too prone to compatibility issues and elected to not use it.

RECOMMENDED

SUBMODS

CREDITS
  • Mixu – for the unlocker, the faction, the frontend script, which serves as the base of this mod
  • HN – Outremer’s banner is based from his wonderful Banner Overhaul.
  • Rhox/OVN Team – Allowing me to reuse their edited Imperial Reinforcements mechanic here
  • freakpear – His scriptwork is essential to ensuring the mechanics work
  • Dead Baron – Allowed me to reuse most of his units from his WH2 Bretonnian unit pack
  • Khamar – Custom unit cards for some of Dead Baron’s units
  • h3ro – His amazing Asset Editor is what made this mod possible. Big thanks to him for all the possibilities!

Comment any potential balance changes and check the change notes for update details.

[www.patreon.com] [ko-fi.com]