AI no artillery and anti-tank

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Author: Scythe

Last revision: 16 Dec, 2025 at 17:15 UTC (2)

File size: 83.54 KB

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Description:

**Updated**

Reduces AI prioritization of using artillery and anti tank from conquest to 0.

The AI can still get some halftracks and tanks with artillery but I think they are a bit easier to counter than those fixed emplacements

If you want to change the values of any of the units that they AI spawn:

Copy my mod to your local gates of hell/mods directory.

Navigate to each factions file under the following directory: resourcescriptmultiplayerunits and edit the ratios that look like 0.0 / 1.0 / 1.5 etc

0.0 prevents the unit from spawning while a higher value like 2.0 makes the unit a priority for the AI to call in (if researched)

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Revisions:

Old revisions of this mod are available below. Click the link to download.