Definitive Zombies
In light of B42 coming soon(tm) and the upcoming modpocalypse, I am re-writing Definition Zombie again as I am not too happy with how it behaves.
The current plan is to split each climate into modules to prevent sandbox setting bloat and hopefully stream line the settings to make it easier and more intuitive to customise
This mod seeks to combine the multitude of zombie stat modifying mods into one cohesive package. If you prefer how another mod handles a zombie stat, you can disable the corresponding stat in Definitive Zombies.
Definitive Zombies comes with a "realistic" preset so you do not have to adjust any settings:
- Daylight gives a boost to the zombie’s sight and memory
- Night lowers zombies sight and memory. They gain a boost to their hearing
- Temperature slows the zombies down when the weather reaches 0C (32F)
- Fog greatly reduces the zombie’s sight and memory
- Rain reduces the zombies sight and hearing, heavier rain affects their memory as well
- Snow reduces the zombies sight and memory
- Clouds slightly reduces the zombie’s sight and memory
- Wind will reduce the zombie’s hearing ability
- Moon phases negates the negatives of the night when a full moon appears, boosting the zombies sight and memory
- Entropy will cause zombies to degrade depending on the number of days the world has existed.
There are other stats which are turned off by default:
- Time of day will affect zombie’s stats, this is set up with a dawn/dusk cycle
- Randomisation contains a suite of settings to randomise the zombies. Want 5% of sprinters to ignore the temperature? This is the setting for you
- Reformatting Sandbox Options and translations.
- BUG REPORT: Zombie sight settings are incorrectly labelled
- Double check compatibility with Night Sprinter’s mod
- Add Speech for climates that are not easily observable in the game
- ON HOLD UNTIL REWRITE
- BUG REPORT: Zombies are grouping up based on their speed of a usual random distribution
- Investigate if there is an incompatability with CDDA/Under cover of darkness with speed at low temperatures < Next Release
- Create more "baseline" zombie types
- Rework the "toughness" stat so that it works properly < Next Release
- Zombies react to nearby players
- Zombies react to light differently if they are indoors (?)
- Zombie health affects their stats
Braven’s Camouflage
Horde Night
Here They Come!
Please Don’t Feed The Zombies
Random Rally
Calm Before The Storm
Fear The Sun
Under Cover of Darkness
Disable "Sight" on Definitive Zombies
CDDA Zombies
Disable "Speed", "Strength", "Cognition" and "Toughness"
Random Zombies
If you want the "speed" settings from random zombies, disable "Enable Speed" on Definitive Zombies
If you modify "fragile" and "tough" from random zombies, disable "Enable Toughness" on Definitive Zombies
If you modify "smart" on random zombies, disable "Enable Cognition" on Definitive Zombies
Night Zombies
Disable everything except for "Strength" (just disable DZ at this point)
Persistent Zombies
Reactive Zombies
Workshop ID: 2981571303
Mod ID: DefinitiveZombies
Revisions:
Old revisions of this mod are available below. Click the link to download.