Sebidee’s All Factions Auxilia

– Save Game Compatible.
Hello everyone! This mod has been updated!
Please also check out my new mods for Warhammer 3.
If you would like a mod that adds tons of new units to the auxiliary system them please subscribe to Job 4 a Cowboy’s mod 🙂 Job 4 a Cowboys Expanded Auxiliaries
This simple mod adds the auxiliary system to all other factions. It’s been done before but this one is a little different.
How is this mod different?
NEW AUXILIARY BUILDING CHAIN
– This mod adds a new building chain from which the auxiliaries are recruited. It comes with it’s own icon and technological requirement. By adding a new chain rather than putting the auxiliaries in an existing building you stop that building from becoming overpowered as well as giving you more choice in your province layouts.
BARBARIAN HANDICAP
– It is more difficult to use the auxiliary system while playing as the barbarians. Barbarians may only build the auxilia chain in province capitals. I think barbarians would need the extra organisation of a large city and auxiliaries would only be willing to fight for them if they were dominant in the province. The new building is part of the military buff chain.
FACTIONS DO NOT GET THEIR OWN AUXILIARIES
– Simple, factions are not able to recruit auxilliaries if they already have that unit in their own roster. So, Athens can’t recruit Auxiliary Hoplites and the Arverni can’t recruit Auxiliary Celtic Warriors. This stops duplicate units turning up in your recruitment menu and also means that you will still be required to build your regular military buildings too.
This will be included in the final overhaul. Thank you and I hope you enjoy the mod 🙂
Sebidee
Revisions:
Old revisions of this mod are available below. Click the link to download.


