Frago with Nukes
**Now also including nuclear satchel teams with 15s plant time and 20s timer. Just attack ground/enemy units to use.**
Same changes as Frago but with added nuclear bombers for each division:) Now also includes the EF-111 radar jamming aircraft which reduces the accuracy of nearby enemy radar AA.
43 New Units:
-Nuke bombers: F-117/F-111F/Jaguar/Torndao/Mig-25
-Nuke arty : M110A2,2S7 Malka
-Nuke satchel teams
-M270 ATACMS in 8th INF
-Harrier VTOL
-F-111F carpet bomber
-EF-111 radar jamming aircraft
-New 101st Airborne Division "Screaming Eagles"
-55 Activation Points to make room for nukes
Frago changes below:
Fragmentation Order AKA (Frago) is a balance mod that squeezes in realism and any extra gameplay improvement when possible.
Hop on discord for discussion/suggestions please
https://discord.gg/X8kNmt3Z2F
Key Features (imo)
******************
-New 101st Airborne Division "Screaming Eagles"
-Helo rush opener isn’t practical anymore
-All AA missiles cause near miss suppresion
-AA miss bug based on LOS is improved/fixed
-Removed TNT and replaced with grenade launcher. Sorry wild coyote 😛
-ATGM’s/AGMS fly more realistic (and faster)and ATGM crews will ATTEMPT to hit targets that fall back past their LOS
-GBU’s can target ground without flying into space GBU can evac or turn as soon as it drops its load (while in the air)
-Bombs, cluster, and arty buffed but reload time is reduced. Overall more powerful than vanilla but less spammy
-Revived many units that were too expensive or useless to use for it’s cost (IE: BRDM, BM21)
-Weak divisions brought up to strength 2ndID buffs 4th moto buffs
-Added more flavor to divisions (IE: 4th moto FS can come in helo transport)
-Helo’s maneuver and behave much better
-Infantry small arms buff (inf can actually kill other inf)
-Tanks move slower in forest
-SEAD range is on par with AA
-SPAAGS can actually kill too and are deadly SHORAD
-Crew served weapons IE Towed ZU23 and AT gun’s are classified as infantry so no more ATGM or AP to the face 1 shot
-16 plane slot (although good luck getting that?)
-12.7mm/14.5mm have flat penetration values
-Fob cost reduced to 150
-Smoke grenades for SF and CMD units
-Reworked Shock trait, no longer has automatic suppress
-IFV’s have small ammo
-Napalm fire/smoke blocks LOS
-More gradual income ticks (same income)
-Many realism changes with a few balance changes check changelog for full list
Changelog:
Hop on discord for discussion/Setup Games/suggestions please
https://discord.gg/X8kNmt3Z2F
Revisions:
Old revisions of this mod are available below. Click the link to download.