Return of the Centauri

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Author: PinhaT

Last revision: 24 Jul, 2025 at 05:30 UTC (2)

File size: 86.08 MB

On Steam Workshop

Description:
NOTE: All Classes/Genders have access to the transformation now!! Thanks for everyone’s support and patience. Some assets however, such as straps for the Mystics, have been removed temporary as they overlap in odd ways with the new grips. I will continue to find a workaround for these but in the meantimes, Straps will appear as invisible on Mystic Centauri.
About the Mod:

Long, long before the days that the progeny of men scattered from hill to hill, sea to sea, there were an ancient people that roamed the plains of the Yondering Lands, proud and free. For several millennia, the Centauri, who’s kin were unlike our own, lived as one with the natural world, boastful of their adventurous spirits and gallant heritage. But then, as if to remind all that only time lives forever, the Yondering lands suffered a time of great darkness, and the Centauri vanished into legend. Eons have passed, and the new life has since settled in place of the old. But not all of the ancient world is forgotten. Just as dusk foretells the coming of dawn, the time has come for the Centauri to re-emerge and take up arms once more against the forces of darkness.

Description:

Adds a Centauri theme to the game.

Also adds 1 new theme skins and a potential companion. The event triggers by sending a lone warrior or hunter to scout a unrevealed, non-hostile tile. It has a pretty high possibility of triggering but if you don’t get it, your best bet is to reload your latest save and try scouting the tile again.

Theme Parts:

-Horse Body

  • + 3.1 HP
  • + 6.4 Speed
  • + 3 Warding
  • – 22 Dodge

-Horse Tail

  • Stampede: Once per battle, charge forward with the full might of the Centauri! 8 Range, damage = (0.75 * speed) + physical damage bonus.

A Centauri excels at being on the move. On the overland map, they travel much faster than most and can reach farther tiles much quicker. In combat, they have high mobility both naturally and with the use of their Stampede ability, allowing them to take the fight to distance enemies and create a path for allies. Their magical nature also provides them with a bit of defense against non-physical attacks. However, because of their large size, they’re easy targets for group attacks and persistent enemies.

Theme Compatibility:

-Deepist, Deepist Mole, Frost, Scorpion, Spelltouched, and Vulture Acolyte. (Will add more in the future).

Foreword:
Hey, I’m PinhaT. I saw the old Centaur mod years ago and loved the idea but it was pretty bare-bones. So, I bought the game and got to work on making my own Centaur mod that would have a little more content. I’ve put tons of effort into this when I have free time from work, so I really hope you all enjoy it. I’ll continue adding more content and (hopefully) get it working with other themes and all classes. If you have any suggestions for content you want added to the mod, give me a shout in the comments of the mod or in the Wildermyth discord and I’ll consider it. Your input and time using my mod is greatly appreciated.

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A very Special thanks to:

BoldestDungeon/Ironskink for his continued assistance in helping me with issues and testing. And everyone in the Wildermyth Discord who helped to make this mod possible with their advice and feedback.

Credit & Use:

If you want to make changes to my mod, translation patches, or add your own content and publish it, go wild. It’s all good with me as long as you give me credit when using my assets. And drop me a link to your mod in the comments. Thanks!
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Revisions:

Old revisions of this mod are available below. Click the link to download.