Vampire Counts – Knights of the Black Sun
Dear community,
****** updates********
-spear men now have charge defense vs large – the picture of their warscroll is wrong a new one will be posted to reflect this.
– ALL units now benefit from red line skills (lords bonuses granted to units)
– ALL units are now grouped as skeletons, ( this is regarding the way faction bonuses effect the modded unit, )
(( I.E. — if a faction bonus would effect skeleton warriors, it will now effect all knights of the black sun units–))
After an extended amount of time away I have returned!!!!!!!
and I have brought with me 4 new units for the Knights of the Black Sun, remember these units are intended for late game so they are slightly stronger. plus vamp counts can use a little bump.
new units include
– bowman – good range, decent damage, exploding arrows (dont worry they arn’t game breaking)
– 2 handed axe – strong against infantry, damage dealer, slower but worth it
– hammer and axe dual – in one hand there is a hammer and the other an axe. nough said
– spearman – for those pesky cav armies the AI so loves. Also great to swell the ranks!
being that I have returned to the modding community before the third game is about to release it might take me a little while to figure out the tables for the new game when it comes out but i will port this mod over.
I just ask that if you would like to use any assets to please contact me first. Thank you and as always remember to…
" Crush the breathers!!!!" – Isabella Von Carstein.
Revisions:
Old revisions of this mod are available below. Click the link to download.