Vampire Counts – Knights of the Black Sun

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Author: Mr. Freeze

Last revision: 14 Jan, 2022 at 02:27 UTC (2)

File size: 390.14 KB

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Description:

Dear community,

****** updates********

-spear men now have charge defense vs large – the picture of their warscroll is wrong a new one will be posted to reflect this.

– ALL units now benefit from red line skills (lords bonuses granted to units)

– ALL units are now grouped as skeletons, ( this is regarding the way faction bonuses effect the modded unit, )
(( I.E. — if a faction bonus would effect skeleton warriors, it will now effect all knights of the black sun units–))

After an extended amount of time away I have returned!!!!!!!

and I have brought with me 4 new units for the Knights of the Black Sun, remember these units are intended for late game so they are slightly stronger. plus vamp counts can use a little bump.

new units include

– bowman – good range, decent damage, exploding arrows (dont worry they arn’t game breaking)

– 2 handed axe – strong against infantry, damage dealer, slower but worth it

– hammer and axe dual – in one hand there is a hammer and the other an axe. nough said

– spearman – for those pesky cav armies the AI so loves. Also great to swell the ranks!

being that I have returned to the modding community before the third game is about to release it might take me a little while to figure out the tables for the new game when it comes out but i will port this mod over.

I just ask that if you would like to use any assets to please contact me first. Thank you and as always remember to…

" Crush the breathers!!!!" – Isabella Von Carstein.

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