Vortexes and Tornadoes
Previously known as : " Improved Simple Tornado "
Credits to Daniel W and Cheejins and Tuxedo Studios (of course), they made the original mod and code I based this on.
Document on the Teardown Enhanced Fujita Scale. [drive.google.com]
To spawn the tornado you can either use the "Tornado Controller" tool and or use the menu "Spawn."
To stop you open the menu and select "Despawn."
In order to move the tornado you’ll need to turn off both the free-roam and follow mode.
to open the menu, you must press " L ". If you want to change the bind you click on the " L " button and input a new key.
If you don’t like the particles colliding, you can turn that off in the menu.
Tornado free-roaming will only extend out a certain radius (larger then your average map size however) before bouncing back towards you to readjust it’s pathing.
You can change the width of the ground scouring visual with min radius on the tornado, if you want to disable this you can.
You can change the ropeyness of the tornado with the " Rope Slider "
To change the destruction size per each hit and quality of the destruction aftermath (albeit laggier.), simply turn up the dest sim qual and vice versa for the opposite result. I HEAVILY recommend a sim quality of 200.
I’m not adding a MPH value, it’s not possible
- Vortices with multiple vortex tornadoes can now die and appear once more.
- Added firenadoes
- Added multiple vortexes
- Tornado destruction is revamped
- Tornado suction is entirely changed.
- Option for more realistic damage patterns, akin to real life.
- Debris is toggleable
- There’re realistic destruction effects now, attempting to recreate condensation trailing.
- Tornado windfield effects exist now. Also attempting to recreate the real life deal.
- The rope effect has customizable speed now.
- Condensation tornadoes have an option now.
- Tornadoes have much better support for weaker tornadoes and tornadoes on mini maps.
- Player suction is entirely overhauled and you can actually go flying cause of it now.
- Damage player is an option incase you want to attempt to survive it.
- Dirtcloud and tornado transparency sliders.
- The EF scale has been added in some capacity.
- Tornadoes will actually attempt to climb terrain now.
- Tornadoes have MUCH MUCH better support for weaker tornadoes and tornadoes on mini maps.
- Ground scouring applies differently.
- Tornadoes do less damage to the ground.
- The tornado’s height is less limited and you can make more realistically sized tornadoes.
- Tornado suction is more realistic and you can make it larger.
- Tornado destruction is more realistic and improved.
- Tornadoes are now colorable and you can make an ugly pee colored tornado if you want.
- You can change the rotational speed on tornadoes to attempt at making more violent appearing tornadoes.
- There are more particles adding to the realism of the tornado, all being toggleable apart from the debris (future update?)
- Added ground scouring, strictly visual however and not relating to real damage.
- Cars are lofted more accurately.
- The rope effect is now a option you can change and looks more realistic.
- Tornadoes have toggleable colliding particles.
- Ground scouring doesn’t extend past min radius 6 tornadoes. engine limit
- Light flicker is wacky.
- To see where the tornado is being pointed to with the tornado controller, click on the "Show Lights" buttons.
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GROUND SCOURING IS STRICTLY VISUAL, AKIN TO PAINTING.
- Improve the UI more. (possible entire revamp.)
- Make vehicles with compatibility to this mod 😉
- Bug fixes (if any are found)
- Remind people that F6 / EF6 is impossible and never will happen.
- Remind people that tornado strength doesn’t equal size.