Some Fixes
A mod with some fixes. Made for the V1.003.003 update (June 22th 2023).
For compatibility reasons you should put this mod at the top your playset list, that way if it conflicts with another mod my changes will be overwritten.
Notes:
– Some English text tooltips have been corrected. I won’t detail them since they don’t have any impact on gameplay [EN.mo]
– Spring Fairys skill "Budding Strength" should now only affect allies as intented [Wildlife_UnitProperties.rpk]
– The Society Trait "Scions of Evil" should now properly award +1 rank to units produced when at max Evil Alignment [RaceTraits_World.rpk]
– The trait "Order of the Warmage" from the Order Empire Tree node "Knightly Orders" should no longer apply Weakened to Support Abilities from Battle Mage units (this mainly affects Awakeners) [Core_Empire_Development.rpk]
– The tactical spell "Emergency Teleportation" should now be properly labeled as a Healing Spell in the Spellcasting UI [Tome_Teleportation.rpk]
– The tactical spell "Devolve" should now be properly labeled as a Debuff Spell in the Tome Selection UI and now has the "Nature Affinity Content" requisite [Tome_Nature’s_Wrath.rpk]
– The tactical spell "Awaken Instincts" now has the "Nature Affinity Content" requisite [Tome_Nature’s_Wrath.rpk]
– The sustained spell "Cascading Power" should no longer deactivate after 10 world map turns. Also added a Lighting Bolt animaion when it triggers in combat. (Remember you can speed up animations by right-clicking anywhere when they’re happening) [Tome_Astral_Convergence.rpk]
– The tactical spell "Arcane Bond" should now properly be labeled as a Debuff Spell in the Spellcasting UI [Tome_Summoning.rpk]
– The tactical spell "Arcane Supercharge" should now only be able to target friendly units as intended [Tome_Summoning.rpk]
– The tactical spell "Arcane Restoration" should now be properly labeled as a Healing Spell in the Spellcasting UI [Tome_Summoning.rpk]
– The tactical spell "Conjure Astral Keeper" should now have the right requisites, was set as a Damage Spell and Chaos Affinity, changed it to Summoning and Astral [Tome_Summoning.rpk]
– The units "Astral Serpent" and "Astral Keeper" now have the MagicOriginIndicator Tag. (These tags aren’t visible ingame but are used by certain spells/traits) [Tome_Summoning.rpk]
– Astral Keepers skill "Astral Blessing" should now only be able to target allies as intented [Tome_Summoning.rpk]
– The tactical spell "Time Stop" should no longer count as a buff spell for the "Heart of Astral" bonus [Tome_Arch_Mage.rpk]
– The tactical spell "Rotting Explosion" should now properly count as a damage spell for the "Heart of Shadow" bonus [Tome_Necromancer.rpk]
– The tactical spell "Exalted Champion" should now properly count as a buff spell for the "Heart of Order" bonus [Tome_God_Emperor.rpk]
– Units echanted with "Primal Mark" should no longer be able to trigger "Primal Strike" on every Turn [Culture_Barbarian_Research.rpk]
– Heros with the "Stand Together" Trait should now properly get the bonus when standing next to another Unit with "Stand Together" [Upgrades_Cultures_UnitProperties.rpk] [Cultures_Hero_Skills.rpk] [Culture_Feudal.rpk]
– The Support Trait "Precision Training" should now properly give its Accuracy and Critical bonus to army units [Hero_Skills.rpk]
– Eagle Riders should now properly have the "RacialUnit" Tag (This was affecting things like society traits that award +1 rank to Shield Units) [Tome_Subjugation.rpk]
– Staff of Inioch buff "Gravecall" should no longer be dispellable by friendly dispels [Equipment_Properties.rpk]
– Siegecraft Units should now have their Immunities [UnitTypes_Definitions.rpk]
– The Order Empire Tree node "Rite of Enduring Duty" should now properly evolve units that reach Champion Rank [Core_Empire_Development.rpk]
– Dragon Lords Signature skill "Nature Transformation" should now properly apply Regeneration to Friendly Units that get hit [Hero_Skills_Dragonlords.rpk]
– Undead Units (Corrupt Soul/Banshee) from the Signature skill "Summon Undead" should no longer have racial transformations [Signature_Hero_Skills.rpk]
– Horned Gods skill "Wild Eruption" should now summon vines that last 2 turns and don’t have enchants (like the spell "Vine Prison") [Tome_Nature’s_Wrath.rpk]
Revisions:
Old revisions of this mod are available below. Click the link to download.