United Systems Expansion – [DECOMMISSIONED]

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Authors: Medicfast90, H1tSc4n, Erisss, US Raymond, Gnio λ

Last revision: 20 Mar, 2019 at 09:16 UTC (1)

File size: 366.47 MB

On Steam Workshop

Description:

■■■ This mod has been declared decommissioned. Any and all further issues will no longer be able to be fixed upon. Only the absolute reconstruction of this order can the waste be rooted out.

The United Systems Expansion mod is a lore-heavy story-orientated mod that aims to create a much more immersive universe for the player to explore in. It seeks to expand the story on Humanity and bring about a much more believable setting. Aiming towards a niche audience of Starbound Players, this mod aims not at the skies above, but back at the ground, grounding the story into a much more gritty setting in which moral and ethics are thrust 600 years into the future where the unvalued soul and hard worker die in the thousands every second. A galaxy where powers are formed and people are disenfranchised from home planet Earth.

Born out of a desire to put humanity into the spotlight, it grew from a simple USCM mod before it would eventually gain its independence of non-vanilla factions and splitting away from the stereotype of Earth and the USCM. Heavily inspired by the politics of Elite: Dangerous and the 20th Century Wars on Earth.

This mod aims to be as realistic as it can be, ranging from population counts to living conditions to the smallest details in mechanical engineering to even the basic logistics of transportation. It strives to be as realistic as it can be with SB’s storytelling.

"It’s not the Protectorate’s fault, but it’s not theirs either."

Currently featured:

Planets – 400 Billion Stars. 600 years in space.

Planets are part of an addon to this mod which adds in 11 planets to enhance the content of US.E. From the cities of lush worlds to the wartorn destruction of city-planets to even the most boring of rocks flying through the void.

Get the planets addon here to allow spawning of planets: https://steamcommunity.com/sharedfiles/filedetails/?id=1397706778

"Outside that door is a world that gets as hot as 57 celsius and as cold as -247 celsius on a whim."

Lore – To the end of Earth

The Terrene Protectorate was once a noble organization, turned party, turned global Earthern power. They had improved the life and living conditions of billions of people and heavily invested in automated labor, leading to a near-utopian status where the people were free to do what they wished. Many joined them, spreading across Earth and many surrounding systems to their cause. As their power grew, so did their ambitions. The only logical solution to the constant warring between humanity was to end the source of it altogether…

Humanity is still in the hundreds of billions. Earth isn’t the only place where humans live.

"You can’t win every battle. Sometimes you’ll have to take a little jog."

Questline – "A field of Battle"

A storyline of hour-long missions. From Field Engineers to Tanks, fight your way through the United System’s abandoned "Frontline Theatre" Military and liberate Mars from their "iron grip". Engage in battles of attrition, fighting (or evading) your way through the Rebellion’s military territories and their ever-evolving technologies. As you progress through the questline their weapons will improve and new enemies will appear as older techs are phased out for the War on Mars. [WIP | Currently, Chapter Mars is 60%-ish complete with 6-12 hours of mission gameplay]

"Cut your losses and get out. The more you kill the more they can use that to sway the public’s opinion against you."

Weapons – An industrial arms race

Most weapons are basic, yet come with their advantages and classes. DMRs excel in the mid-range between Rocket Launchers and Assault Rifles. Anti-Tank Launchers are extremely slow but powerful against most enemies and are required to damage Armored Vehicles which are impervious to most types of damage. Standard rifles typically lack any type of secondary but are significantly more viable for their functions at straight-up damage.

"Weapons are about practicality. Some are just outright better than others."

Npcs’ – Running with Rifles

Fight actually difficult npcs. Different units perform differently and so an adaptive mindset and weapon loadout can change the tide of a shootout. All Troops will use a collection of unique weapons, suppress the player and will come equipped with unique abilities ranging from speed to deployments such as sandbags, turrets and reinforcements. This encourages the use of terrain-based cover, crouching and memorizing enemy weaponry.

"We are all equals here."

Factions – Fragmented Nation States

Each Faction is unique in their diversity. Each Faction focuses on specific weaponry and have different types of tactics and relationships with other factions. It is inevitable that war will come ranging from genocidal nationalism to the means of seizing another Empire’s industry. Each Nation has a story to tell.

"Blood, Honor, Sacrifice!"

The Expanse

United Systems Expansion is purely an expansion mod. This means that it will never delete or replace content ever.

FAQ/Ask:

http://steamcommunity.com/workshop/filedetails/discussion/874013371/133261370008887473/

Report bugs/glitches:

http://steamcommunity.com/workshop/filedetails/discussion/874013371/133260909494465342/

Credits:

http://steamcommunity.com/workshop/filedetails/discussion/874013371/1473095965291348003/

Permissions:

Mod Pack Compilations: Only in collections. Not integrated into a single mod like FU.
Mod Assets: No permission required but only for studying purposes. Any other purpose requires permissions.
Mod Add-Ons: Yes.

Chucklefish Forums version [Usually outdated by a few versions]:

https://community.playstarbound.com/resources/united-systems-expansion.5034

Join the *Official Discord and either end up becoming a modder or getting kicked out because of inactivity:

https://discord.gg/KdYVF3q

We’re not trying to hold your files hostage. Your universe files are safe and you may unsubscribe at any time UNLESS you have already installed the Planets addon. Your player file however is not safe IF you have a US.E mission in your SAIL. Otherwise, your player files are safe and you may unsubscribe at any time.

Trivia: 2 US Military soldiers assisted with this mod’s development. One former. One active.

After some shocking new revelations (which is none) people have accused me of lying that any actual soldiers have assisted in this mod’s development.

Let me tell people that you do not have to fight in Iraq or have 30 medals to classify as one nor do you have to act like a gruff ptsd-inflicted person. If any of you actually joined the discord (which is none of you haha) the "Chris-Military-Corner" is home to an active Navy Soldier (before switching over to become a medic and taking medical classes). He has yet to return due to his current service but his records still exist. If any of you were there since the earliest stages of development, "Codus" was active on the server for 2 weeks at best. His claims were not supported but his word was trusted out of knowledge. But then again that didn’t stop a half-broken mod or a storyline worse than hitler’s art huehuehue.

Oh and I’m actually rebuilding the mod from the ground up by the way. This one’s way too broken.

"The Mod’s two goddamn years old and it’s like laying wallpaper over asbestos-laden brickworks. Alot of this is me trying to plaster new sh*t over the old sh*t and it’s starting to get messy. I can’t keep this." – Excerpt from Comments Section

The mod is being rebuilt entirely from the ground up. Join the discord to keep up with the progress and see other WIP mods by the Team.

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Revisions:

Old revisions of this mod are available below. Click the link to download.