Death and Hit reactions

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Author: WebKnight

Last revision: 13 Apr at 13:51 UTC (16)

File size: 62.79 MB

On Steam Workshop

Description:

Had this idea for a while. Wanted to make game just a little bit cinematic.

Mod must be installed on both client and server

This mod is also serving another purpose: to more or less syncronize ragdoll in MP environment just a little bit when death animations enabled. Because after dying units are playing an animation and only afterwards ragdoll, it allow arma to not syncronize full path of a ragdoll but only the end of it making an interpolation much smoother. It is not perfect, but still.

Mod works with both ACE, PIR, Armour Plate system. Mod do not modify any damage, only adds animations and work with vanilla params. So it will be compatible with every other mod.

Aditional PIR compat patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3002800433

So what does this mod contain in its current state?
  • More then 70 death animations that varies on different conditions (Headshot, neckshots, grenade, crouch, high caliber,dismemberment,prone)
  • 20 hit animations
  • Options to disable certain mechanics

What will be added in a nearest future?
  • Pistol hit animations
  • QOL updates

You can disable death and hit reactions on units via this command:

this setVariable ["WBK_DAH_DisableAnim_Death",1]; – for death animations
this setVariable ["WBK_DAH_DisableAnim_Hit",1]; – for hit reactions

Thats all, hope you’ll like it. If you have questions, suggestions, bug reports or want to check out what i am working on now – please join my discord – https://discord.gg/UJfDvdyr7w

Main Credits:
Macser – For awesome ArmaRig for blender!
Bohemia Interactive – For awesome game and platform!
Mixamo and Valve – animation references
My patreons – for support. Huge thanks to you guys! You made this mod possible.