Death and Hit reactions
Had this idea for a while. Wanted to make game just a little bit cinematic.
This mod is also serving another purpose: to more or less syncronize ragdoll in MP environment just a little bit when death animations enabled. Because after dying units are playing an animation and only afterwards ragdoll, it allow arma to not syncronize full path of a ragdoll but only the end of it making an interpolation much smoother. It is not perfect, but still.
Aditional PIR compat patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3002800433
- More then 70 death animations that varies on different conditions (Headshot, neckshots, grenade, crouch, high caliber,dismemberment,prone)
- 20 hit animations
- Options to disable certain mechanics
- Pistol hit animations
- QOL updates
this setVariable ["WBK_DAH_DisableAnim_Death",1]; – for death animations
this setVariable ["WBK_DAH_DisableAnim_Hit",1]; – for hit reactions
Main Credits:
Macser – For awesome ArmaRig for blender!
Bohemia Interactive – For awesome game and platform!
Mixamo and Valve – animation references
My patreons – for support. Huge thanks to you guys! You made this mod possible.