Ancient-Classical Empires Integration and Bug-Fix for the Ancient Empires modding community – WIP

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Authors: Sheph, Hecleas

Last revision: 16 Sep, 2023 at 12:29 UTC (3)

File size: 65.07 MB

On Steam Workshop

Description:
Work in Progress

This WIP was built for modders interested in bringing back to life the the formerly broken Ancient Empires overhaul. This particular upload sought to fix as many bugs as possible that could have caused the game to crash.
It also gives a first try at a full integration of AE pack 1 and Classical Empires.
Please visit the discord community and discussion referenced under Classical Empires here:
Classical Empires
Thank you to the large group of modders that build Classical Empires and Ancient Empires.

NEW!: The new merged asset pack is needed in addition to AE pack 2 to get this to load.
This mod includes all assets (meshes, models, animations, maps, etc) from AE.
Get it here: Classical and Ancient Empires Assets Pack[http//Classical+and+Ancient+Empires+Assets+Pack]

WE NEED One Good Modder!

Contents

Every db, text localization file and script for AEpack 1 and Classical Empires as of September 2023.

What has been accomplished

Focused on invalid references that could cause crashes.
The original 31000 errors are down to 800 greyzone errors with most of the remaining probably having nothing to do with game launch as they don’t impeded other mods from launching
Fixed hundreds of rigid model referential errors
Fixed hundreds of references to incorrect buildings
Building Levels was not changed
Fixed a cluster of tables referenced by CAI_Personalities, That central table was consolidated and freed of a number of mistakes. CAI_Personalities is the hub for numerous other cai tables.
Removed a complex of buggy tables related to battlefield and naval engines.

It should be noted that there is still a great deal of work to do in selecting the ideal values for the CAI tables.
As of Sept 2023, this mod does not launch despite multiple attempts with variations of asset files.
It seems that errors intrinsic to AE were released.

Remaining RPFM errors can be ignored

Many apparent errors can be left as they are RPFM not seeing records for being unique.
Examples are Deployables, a playwright dilemma that wasn’t built out and should not cause problems, reparations to Rome from Carthage dilemma with incidents that was never fully finished.
Factions:
Ignore Invalid reference "0" in column "movie_death_event". and Invalid reference "att_faction_false" in column "settler_rebellion_faction".
Faction_rebellion_unit_junctions: The rebel armies ideally should not contain duplicates, but AE chose to have multiples of units in each army which causes problems with RPFM.

TODO:

Slowly add back several deprecated systems such as general skills, dilemmas and battle/naval engines.
FIND A new MODDER.

The mod still contains the AE tables. Their names were changed so the new CE tables will load first and overwrite. Double check the AE tables vs the CE tables in you first run-through.

Sources

Ancient Empires Pack 1
Classical Empires models
Classical Empires

Discords:
"Ancient Empires" Discord [discord.gg]
"Total War: Classical Empires" Discord [discord.gg]

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.