Difficulty Remastered

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Author: Kaige

Last revision: 3 Dec, 2024 at 06:10 UTC (5)

File size: 770.61 KB

On Steam Workshop

Description:

Changes the difficulty settings by removing starting bonuses from the AI (Like starting with extra units and a T2 Town Hall) and focusing on long term growth bonuses

Greatly simplifies the way the difficulty modifiers work (the full list of modifiers and starting bonuses the highest AI gets is exhausting)

Removes Player-specific hate modifiers on higher difficulties and standardizes the AI’s decision making across difficulties

Difficulty
World Threat
Bonus Income for all resources
Souls
Handicap/Advantage
Relaxed
Passive
Major Handicap
Easy
Low
+25%
+1/Turn
Minor Handicap
Normal
Normal
+50%
+2/Turn
Hard
Normal
+75%
+3/Turn
Minor Advantage
Brutal
High
+100%
+4/Turn
Major Advantage

The tooltip for mousing over a difficulty also explains in much finer detail what the difficulty actually does

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