Antiquitas
BEFORE PLAYING THE MOD, YOU DO NOT NEED TO ENABLE INVICTUS IN THE PLAYLIST. Invictus is on the list of required mods because of accreditation reasons.
This mod combines the features of the mods Classical Rework and Terra Indomita and, by extension, Invictus. It is essentially a port, but I have plans to make it its own thing. Similar to how Terra Indomita is to Invictus.
As of now, I would consider this mod in beta. You may or may not encounter some bugs while playing. I had to remove some content and features to make the port possible. I will eventually get around to adding them back.
600 BC Timeline – Enjoy conquering the world 154 years after the alleged founding of Rome.
Expanded Map (Same as Terra Indomita) – Stretching from Europe to Asia, the world is your oyster.
Increased Relevance of Tribesmen – Unlike vanilla, tribesmen in this mod can be seen dotted across any nation. They do not represent uncivilized and barbaric folk, but rather the rural population. Building cities and certain buildings may reduce or completely remove them in pop ratios.
Reworked Buildings – Settlement and city exclusive buildings are no more. Almost all buildings are accessible to any territory rank.
Removal of Roads – A controversial decision that some may dislike. Roads have been replaced by a building to make it easier for both the AI and player to construct. It is unfortunate, however, this is the only solution I could think of that won’t create unnecessary complexity.
Reworked Subjects – Feudatories have been removed in favor of the classic EU4 subject, the vassal. A new culture specific vassal has been added, the Greek League Member (work-in-progress, ai might not use it as intended). More of these subject types will come, most notably the Roman Socii. Client states have also been edited. They serve as administrative vassals and will not join their overlord’s wars. Vassal play will be more encouraged as balance modifiers start to be introduced in future updates.
– Integration of Latest Terra Indomita Update
You might notice that some features and mechanics of the mod resemble those of the EU4 mod Imperium Universalis. This is intentional as some of my research comes from that mod, in particular, population numbers. Although you might think this mod is a carbon copy of Imperium Universalis, it is not. There may be similarities between the two mods, but EU4 and Imperator Rome are two different games with their own mechanics and systems.
Patch, creator of Classical Rework – For allowing me to use the code from Classical Rework.
Snowlet & Invictus/TI Teams – For allowing me to use the content and flavor from their mods.
Miron1999 – For granting me invaluable advice and permission to integrate his mod, Classical Rework, into Antiquitas.