Preserver Culture

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Author: Professor H. Farnsworth

Last revision: 30 Jun, 2023 at 23:39 UTC (3)

File size: 4.33 MB

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Description:
Preserver Culture

The mod is, currently, in Beta mode and issues are to be expected.

This culture is a pure nature culture which focuses on the natural realm. What they lack in raw melee power, they make up for in ranged damage and somewhat spell damage.

REPORT BUGS HERE

Structures

They gain access to the following buildings:
– Seed of Life, Sprout of Life and Tree of Life is their capital building!
– Eternal Spring – a Tier 1 Mana building giving +food and +mana.
– Eternal Glade – a Tier 2 Mana building giving +food and +mana
– Nature Shrine is a unique building that grants +10 HP, 2 Blight Damage to Magic Attacks, 2 Physical Damage Ranged to Ranged to units build in the domain. Grants +2 Food and +2 Gold for each forest in the domain.
– Garden of Life is a unique special improvement granting a bit of food and access to animals recruitment.

Units

The mod comes with a native 12 units spanning:
– 3 Ranged Infantry (Glade Guard, Deepwood Scout, Waywatcher)
– 2 Spear Infantry (Eternal Guard and Eternal Guard Shielded – although Shielded still use a sword for now)
– 2 Support (Spellsinger and Sisters of Thorn) with unique abilities
– 1 Shielded Infantry (Tree Kin)
– 1 Melee Cavalry (Wild Rider)
– 1 Shock Infantry (Wildwood Ranger
– 1 Scout – melee for one! Bring it along for funsies (Dryad)
– 1 Battle Mage (Branchwraith) with unique abilities

Spells

– Awakening of the Wood – a damage dealing AoE.
– Regrowth – a big heal followed by regeneration
– Unit Enchants: Nature’s Ward, Nature’s Grace & Nature’s Watcher for all non-Life units.

Skills

– Nature’s Ward a 10% evasion buff – Melee units
– Nature’s Grace a temporary health auto spell that triggers in an area around the caster on spell casts – support units
– Nature’s Watcher a +1 Range buff – Ranged Infantry & Battle Mages

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Revisions:

Old revisions of this mod are available below. Click the link to download.