Deadlier Engagement Dynamics
Makes engagement rules deadlier and costly to enhance tactical combat and model realistic dynamics, where melee units deal more potential damage yet are more susceptible to flanking and stronger charges but with more defense capability. affects vanilla and custom units the same.
Charging / Bracing – Enhanced collision damage and removed immunity timer, now low tier soldiers can die from collision, bracing maximum is at 4 rows instead of 8 with half the bonus.
The bracing angle was enhanced to 180, so that flanking a spear wall requires actual flanking of the entire unit, rather than just the angle of charging, which enables angled charging to the front of the unit or a row of units without having to flank it, and is exploited well by the AI, seen in pic 3.
Hit chance – added 35 melee attack and defense so models can score more hits while flanking. min-max to 5-100%.
Missile volleys – removed volley thresholds so models will not wait for other models to shoot, removed the aim time based on experience, where inexperienced models would take more time to aim (if anything it should be the other way around), but it’s already embedded in their accuracy.
Flank penalty – Units now have melee defense only to the direction their facing, and none if flanked (pic 5), since you can’t parry hits you don’t see coming. This means that single entities thrown into combat alone to become surrounded will die a lot quicker, so always have someone to watch their butts (pic 1).
A recommended mod to go with this is No More Yeeted Units, which abolishes the non-sensical flying models, and No more stupid animations which abolishes the model plunging into enemy animations.
Recommended to play with my collection which addresses other battle aspects of the game.
Any comment/insight/request/bug is HIGHLY appreciated and welcome.
Revisions:
Old revisions of this mod are available below. Click the link to download.