Defensive-Only Alliances

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Author: Rute_Of_All_Evil

Last revision: 26 Aug, 2023 at 16:47 UTC (2)

File size: 295.94 KB

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Description:

Think it’s weird with a couple of clicks you can get the Holy Roman Empire to raise several thousand men and sail them to Iceland because you decided it should belong to you? If so, this mod might be for you.

Details

This mod changes the "Call to War" interaction so by default it’s only available when the ruler is the defender. This means your allies can defend you when you are under attack, but when you’re the one declaring war, you can’t call on your allies for help. This also applies to calling your Dynasty members to war.
Now included are game rules to fine tune different aspects of the interactions, which you can see a bit below.

"Join War" – which allows you or the AI to join someone’s war of your own volition – is not touched! So you’re still free to do that as you wish.

Idea/request for this mod comes from [Army of Two] AXIS – hope you like it. 🙂

Game Rules:

Note when a rule says (Default) it means it’s both the rule selected by default, as well as how the mod will behave when no game rules were set, such as when you add it to an existing save.

  • Basic:
    Player and AI (Default), Player Only, AI Only, Disabled (disables all mod’s functions, returning things as close to vanilla as possible)
  • Affected Calls:
    All (Default), Allies Only (Call to War only), Dynasty & House (Call Dynasty/House Member to War only)
  • Offensive War Calls:
    Disabled (Default),
    Hook Only (Can only call to an offensive war when you have a hook on the character),
    Hook or Special Relation (Can only call to an offensive war when you have a hook or a special relationship with the character – namely: Soulmate, Lover, Best Friend, or if they’re a close family member who really likes you),
    Added Difficulty (2x) (All AI acceptance modifiers for offensive wars are changed so it’s around 2x as difficult to have them accept. Hooks also work for this one. Modifiers for Defensive Wars remain the same.)
    Please note any of the above options still require the character to be an Ally/House Member/Dynasty Member.

This mod is also fully compatible with Gamerules Gadget by Stik’! It is not a requirement, but if you want change the mod’s rules midgame for whatever reason you can use Gamerules Gadget to do so. 🙂

Potential Plans:

A modifier based on distance. I tried and couldn’t quite decide how to do it, but I might try again later. :p No promises though.

Compatibility

This mod changes:

common/character_interactions/00_alliance.txt (call_ally_interaction) common/character_interactions/00_alliance.txt (call_dynasty_member_to_war_interaction) common/character_interactions/00_house_head_interactions.txt (call_house_member_to_war_interaction) common/opinion_modifiers (rejected_call_to_offensive_war)

Any mod that touches those will be incompatible. I am happy to make patches, as long as you let me know what mods are breaking. :p

[ko-fi.com]
♥ I do mods for fun and for my own games, but if you really like them tips are always welcome. 😀

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Revisions:

Old revisions of this mod are available below. Click the link to download.