Garbag’s Cunnin’ Alliance

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Author: Stratovarius

Last revision: 10 Jul, 2023 at 18:54 UTC (1)

File size: 20.88 MB

On Steam Workshop

Description:

The Goblin forces have mustered in such numbers that they can make a direct assault on the gates of Karak Eight Peaks in an attempt to wrest it from the Dwarfs. Due to the fact that the mountain fortress is so well-defended, with Dwarf artillery ranged upon its many miles of buttresses, the taking of the ancient Dwarf hold will be nigh on impossible regardless of the assailants’ numbers. However, the Goblins have allied with the Skaven, and when two such enemies scheme together, great evils indeed can be achieved.

Although the majority of the fighting is focused at the East Gate, where Warlord Skarsnik himself leads the assault, this battle report focuses on the diversionary attack on the massive Grimni’s Gate. Throughout the lower levels of the fortress, the Skaven have pumped fast-spreading and poisonous warpstone gas from their burrows in the disused mines under the mountains. This gas has filtered up through the Dwarf halls, forcing the Dwarfs to open the gates and fight in the open rather than bombard the enemy from the safety of their ancestral home. As a result, the thousands of Goblins gathered in the valleys can bring the crushing weight of their numbers to bear, and for the first time in centuries, the walls of Karak Eight Peaks stand a good chance of being breached by the Dwarf’s most ancient and hated foes.

Garbag’s Cunnin’ Alliance Factions IE
  • Garbag’s Cunnin’ Alliance – Setting off from Mount Grey Hag, Garbag’s alliance has one goal in mind – get to Karak Eight Peaks and conquer it for Skarsnik. Course, there’s lots o’ gits between here and there…

Garbag’s Cunnin’ Alliance Factions RoC
  • Garbag’s Cunnin’ Alliance – Tucked into the Darkhold but surrounded by enemies on all sides, Garbag must win free if his goal to conquer the world at the head of a Goblin & Skaven alliance is to be realized.

What’s Included
  • The Strange Alliance – 1 Legendary Lord, 1 Legendary Hero, 1 unique unit, with available troops and characters being a strange mixture of Goblin and Skaven (There’s no Orcs here).
  • One Playable Faction – A tough starting area with many foes will test players, but there is the potential of an early prize…
  • Custom Mechanics
    • Skaven Waaagh – Ain’t much of a proper Waaagh if you don’t include all your gits, even the furry ones.
    • Dual Tech Trees – Garbag being a smart little git, he’s hired a few Skaven Warlocks to teach him about his rodent units.

Faction Leader

Notes

This mod was made in about twenty four hours as a break from working on larger projects (ones you’ll see later on, hopefully). I was browsing this thread[www.twcenter.net], saw Garbag’s Cunnin’ Alliance, and got very inspired. One day later, here’s the mod, fully playable, and with a strange blend of Goblin and Skaven. Hopefully some folks enjoy my burst of inspiration.

Since that initial burst, Thom has added a custom Garbag and Spite, Kou has chipped in on 2d art, and I’ve gone back and added in some more bits and pieces, like the Skaven tech tree, Garbag’s mount, anti-animosity skill for all lords, loading screen, etc.

Credits

Thom for Garbag, Spite, and the flag
Kou for the flag and portraits
Matthew39 for the photos
Sil for the inspiration

Urgat and co for letting me use his Triple Wolf Chariot as a unit base.

Required Mods

Without Mixer, you get no faction to play.

Come Visit!

#skeleton_crew on the Modding Den – https://discord.gg/Sg2Vf9hSZy
#skeleton_crew on the SCM discord – https://discord.gg/erk2Tv89C4

Download
Required items:

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MIXER - Mixu's UnlockerSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.