Necromancy SFO Sub Mod-BETA

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Author: Nertanef

Last revision: 23 May, 2025 at 16:06 UTC (2)

File size: 163.66 KB

On Steam Workshop

Description:
Necromancy Sub Mod

The Idea behind the changes

My interpretation of this amazing mod by All Is Dust AKA Vigariopro is designed so that the units raised are weaker versions of their living counterparts.

The increased cost of these units is frankly due to the fact being able to use a form of ‘raise dead’ where ever you move needs to have its draw backs.

Caps have been added to this mod but I haven’t added the .loc file that tells you what buildings do what.

Necromancy tower increases the cap

Some units still need to be tested and refined.

Please give feedback about the pricing, the upkeep will change once SFO drops their own upkeep cost on units.

Original description

This mod adds a new unit recruit mechanic to all undead factions and 23 new units (18 that use the new recruitment). THe mechanic is simple you kill in battle a unit you get the bones of that unit and you resurect a skeleton version of that unit. Exemple you kill a dragon you get dragon bones you resurect a skeleton dragon that you can then recruit.
The other way to get bones is to get digging, find a interesting climate (any will give bones) and use the dig stance for a chance to find bones.

Contributers

Contributions

Awesome pics: Not so Skelly Bones
Unit cards: _Zorbaz
Skeleton Ogre model from:Glopman Mawgrab
Skeleton Dwarf model from:ChaosRobie and Moloch
Mod Image Templeta: Dead Baron

Tools used and their makers:
RPFM: DJ Fro-Fro
Asset Editor:Ole

Scripting help from:
DrunkFlamingo
Grove Wizzard
omlette
Stroad Warden

REMEMBER TO GO THANK THE MAN WHO MADE THIS POSSIBLE!
https://steamcommunity.com/sharedfiles/filedetails/?id=2869979154

Download
Required items:

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NecromancySteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.