Clan Amberstone

If you liked this item, please rate it up on Steam Workshop page.

Authors: Gentleman Mouse artist, Mathrador

Last revision: 23 Apr, 2019 at 23:08 UTC (1)

File size: 4.18 MB

On Steam Workshop

Description:

The mod is still a work in progress, Many assets are subject to change.

Trapper and Sheppards are going to be removed/overhauled to some extent, No tweaks or adjustments to those jobs.

This mod uses the Default Amberstone Animation table, any mod that calls specifically to an animation table that didnt include a rabbit variant will cause animation errors.

Start off as one of the elusive rabbit people. will you make your home underground and be safe, or finally break out like the clans of old?

(the Rabbit Burrows template mod contains everything your starting race needs for buildings…
Recamend this with my mod.) https://steamcommunity.com/sharedfiles/filedetails/?id=1516664619&searchtext=rabbit

Current Roadmap (not in any particular order.)

-Replace the remaining Nordic assets.
-Expand the Rabbits look, (Job clothes, accessories/hairs Ect.)
-change traits (Remove carnivore trait, Give all Vegan.)
-change combat jobs. (Making generally lighter and faster.)
-Building Templates.
-Unique Furniture.
-Revisit crafting and Jobs to support rabbit theme.
-Underground mechanics. Including tweaking banners, farming, and other mechanics to encourage and support living underground.
-look into Geomancer job some more.
-Redo Town Teir quest.
-Flip the Amberstone quest line to be from the prospective of the rabbits.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.