The Last of Us Infected

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Authors: Zenith, drenindok

Last revision: 4 Jan, 2024 at 04:35 UTC (1)

File size: 347.14 KB

On Steam Workshop

Description:

This mod will add Runners, Stalkers, Clickers, and Bloaters from The Last of Us.

REQUIRED MODS/SETUP/COMPATIBILITY

1. Unique infected sounds have been added, courtesy of Zenith!

Follow the instructions on his mod page : https://steamcommunity.com/sharedfiles/filedetails/?id=3046492205

2. Project Fungi (*only* use the "All Zombies" version, not both) : https://steamcommunity.com/sharedfiles/filedetails/?id=2789150859

3. Bloater models have been added by Sir Doggy Jvla, highly recommended! : https://steamcommunity.com/sharedfiles/filedetails/?id=3128757602

Not currently compatible with AuthenticZ, and *might* have issues with other mods that change zombie appearances/clothing.

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INFECTED TYPES

RUNNERS : Regular sprinters with normal strength/toughness/HP.

STALKERS : Poor vision/hearing with no memory to simulate avoidant behaviour. They will run and hide inside buildings, similarly to mods like "Fear the Rain" and "Fear the Sun". They are stronger than Runners with the same speed, so beware.

If runners and stalkers are too fast for you, try this mod : https://steamcommunity.com/sharedfiles/filedetails/?id=2716710487

CLICKERS : Slower than Runners and Stalkers, but much stronger with increased HP. They will one shot you, and cannot be pushed/head stomped so a weapon MUST be used. I recommend long weapons or guns. There is an option for them to grab you (lock you in place) if you get within arms reach, but this is off by default. Grabbing, one shotting, and push immunity can be toggled in sandbox settings.

BLOATERS : Extremely high HP (they can be killed in about 6 shotgun blasts). They will grab and one shot you if you get within arms reach. Immune to staggering, so melee is useless. Use guns, fire, or throwables. Weak to fire!

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SPAWN RATES

Spawn rates for each infected type can be adjusted in sandbox settings.

You can also set how long it should take for each type to appear, to simulate the starting days/years of the apocalypse (for example, stalkers appear after a week, clickers after a year, etc).

Most people seem to play without this, so it’s off by default.

These were the default values from before, based on lore I could found online :

Stalker start day : 7
Stalker end day : 28

Clicker start day : 330
Clicker end day : 550

Bloater start day : 1825
Bloater end day : 3650

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CREDITS

Original mod this was based off (CDDA Zombies by HW_Lover) : https://steamcommunity.com/sharedfiles/filedetails/?id=2749928925

Some code for stalker’s hiding behaviour is from "fear the rain" by Viceroy : https://steamcommunity.com/sharedfiles/filedetails/?id=533618565

Unique infected sounds : Zenith

Project Fungi : Mereel

The rest was done by me.

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is mod is a work in progress! Any feedback, bug reports or suggestions are appreciated!

Workshop ID: 2958052085
Mod ID: TLOU_Infected

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Revisions:

Old revisions of this mod are available below. Click the link to download.