Holy Nation Racism Fix

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Author: Kjulo

Last revision: 26 Jul, 2023 at 19:25 UTC (1)

File size: 32.77 KB

On Steam Workshop

Description:

SUMMARY:
This will allow less common (and sometimes playable) species to ALSO be considered a beast, and experience the full range of hatred from the holy nation!

ISSUE:
Holy nation checks for beast races from a list during certain dialogue events.
These lists are incomplete (Only contains shek and the 3 common western hiver races)

As a result, characters who is not a scorchlander or greenlander can enter a "limbo" state, where they are not considered human or beast.
Most people experience this as a lack of discrimination and confused inconsistent AI.

Even in an unmodded game, this bug happens if you recruit or free southern hiver slaves.

SOLUTION:
Simply expand the lists the game uses to check for "beast" races.

DESCRIPTION:
A simple mod that adds all the vanilla beast races to be considered a"Beast" by priests and paladins.

In vanilla, only western hive princes, workers, and soldiers are considered "beasts". Then a check is done for greenalnder or scorchlander, and if those also fail, you get weird behavior.

So even though southern hivers are recruitable, the holy nation won’t consider them a beast.

Same goes for Fishmen, deadhive, cannibals, etc.

This adds cannibals, southern hivers, queens, fishmen, and deadhivers to the list of checks, allowing them to work as expected when interracting with the holy nation.

Shoutout to "Cloruro de Sodio Gaming" for bug hunting

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Revisions:

Old revisions of this mod are available below. Click the link to download.