Marienburg Temp Fix for 3.1
Description
HKrul (the main author of the Marinburg mod) is extremely busy at the moment and won’t be able to update his mod soon. Because of this, I’m uploading this WIP pack for some bugs.
This mod will be deleted once the main mod gets updated. Everything is WIP and might not be implemented in the main mod,
Change Logs
- Bug fix: Mundvard slave cap overflow and Marienburg caravan script break
- Some MCT options
[**] You can now choose to not trigger Jaan’s rebel skill when the Jaan is an AI
[**] You can now give Jaan additional Landships at the start of the game regardless Jaan is AI or human
[**] You can now kill blue pirates with the MCT option. But be wary though, they have their means, so turn it off if you’re not playing as Marienburg. - Mundvard Slave convoy: Mudvard can sell slaves via convoys around the world. The agent and unit composition is just a PH I copied from Marienburg. All of the texts are PH made by me. So do not read it. Also, on the successful trade, Mundvard will gain a special agent that allows you to construct a Slave ring.
- Multiplayer support?: I removed all the cm:get_local_faction() things besides UI showing one, so it might work. But I haven’t tested it so I don’t know.
- Some bones to the Empire: Originally, only Karl was able to recruit Hendrik and gain Marienburg RoRs. Now all Empire factions are able to do it.
- Gain access to the Gilded Route. On the conquering of the Marienburg, four vanilla playable Empire factions will gain access to the Gilded Route. This feature has likely broken the compatibility between caravans of the old-world mod if they were working before it. (I don’t play that mod so I don’t know) So delete the appropriate table if you don’t like it.
- Now Egmond factions do not gain traits from high Chaos corruption.
2023/06/14
- Now Jaan’s Global Web of Commence gives +1 number of active caravans. Because of this, I have to replace the vanilla cathay_caravans.twui.xml , And will be not compatible with any other mods that touch this twui I might get better at dealing CCo stuff and can do it without touching vanilla but that’s not today.
2023/07/11
- Fixed projectile icon overwriting vanilla High Elf one: Well I deleted it from the pack when I got the bug. And we really can’t remove the file from the pack by overwriting, so I re-added the vanilla icon for it. someone needs to remind me I have to delete the vanilla image file when incorporating it into the main mod.
2023/07/29
- Fixed the issue of the mod causing CTD during the loading in the Chaos Campaign and IEE. (Still DON’T use it in the RoC campaign) It caused CTD in previously saved games and reverting this. This change will accompany the post-4.0 fix. Before then, search Modding Den Discord if you need IEE supported version.
Download
Marienburg: The Merchant Empire (FIXED FOR 3.0!) — Steam Workshop
Required items:
Click the title to search on this site.
Marienburg: The Merchant Empire (FIXED FOR 3.0!) — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.