Ultra Historical Warfare

If you liked this item, please rate it up on Steam Workshop page.

Authors: Vorondil, Caesar15

Last revision: 23 Mar at 09:50 UTC (15)

File size: 4.63 MB

On Steam Workshop

Description:

This mod aims to rebalance: Wars, Combat, Military PM, Technologies and Laws.


Join us on

[discord.gg]

Ultra Historical Warfare is the third mod of the Ultra Historical mod series.

V. 1.1 compatible with Victoria 3 V. 1.5

Beware: Using this mod makes the game considerably harder for countries starting with low technology levels or second rate economies.

  • Reworked: Units and Mobilisation options :
  • Added Aerial Support Mobilisation Option
  • Added infantry weapons, uniforms and rations as mMbilisation Options
  • Technologies and associated Military Units are more impactful

As a result, you’ll see considerably larger power gaps between Great/Majors Powers and technologically inferior countries.
Quality matters: New armaments and army organisation is now a vital part of your country’s tech research strategy, which cannot be neglected (lest you be horribly defeated by a ruthless rival).
The improvment in armament tends to favor defense over offense, until tanks and aircrafts change the situation later on, that is if you can afford them!

  • Rebalanced: Consumption of Goods for Barracks and Naval Bases
  • Soldiers and Sailors now need food and uniforms
  • Navies needs fuel
  • Late armament is very costly
  • War Exhaustion rebalanced

These changes make wars costlier and last longer, especialy with more modern technologies and production methods.
Late game quality being only affordable in large numbers by the biggest economic powers, but having only a handfull of shock troops along a larger number of defensive-oriented cheaper troops is a viable strategy.
Even for extremely high GDP countries, a large standing army can severely impact your economic stability and viability!

  • Reworked: Military Laws making conscription more interresting
  • conscription institution added allowing to cranck up number of conscripts in time of need
  • Battle size are more logical

These change (at least partialy) counterbalance the emphasis given to quality. Having more boots on the ground should always be your goal for winning wars!
As previously mentioned, maintaining too large of a standing army can easily become economically unsustainable, therefor civilian conscription is critical when facing a challenging foe!
Consequently, military expenditure will be far more concentrated during the actual wars and eliviate some economic strain during peacetime.
Changes in military laws create incentives to move towards Mass Conscription, particularly if you are expecting face off against a Great Power.

Supported Languages

– English
– French
– German
– Spanish (not ready yet)
– Portuguese (not ready yet)
Chinese (independant submod)
– Non-supported languages have placeholders in english

Future plans

We will further refine existing system, including future basegame updates, in a part of the game where there is a lot to improve.
We plan to integrate horses as military good once it is integrated into our economic mod, and possibly to further refine the army organisation PMs to represent doctrinal differences

Acknowledgements

Prussian Goose for Gooses’s Army Reform mod
1230james for Gas, Guns, Garb, and Grub mod
Koyomim for Spanish/Portuguese translations
OPB & Doodlez for VTM.

Note about VTM compatibility

Uh series mods are mostly compatible with VTM (it might exist very minor incompatibility but nothing game breaking) but you have to place the UH series mods after VTM in your modlist.