Morrows Deep

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Author: Artyoan

Last revision: 1 Dec, 2024 at 02:40 UTC (1)

File size: 8.19 MB

On Steam Workshop

Description:

The recently established trade city of Morrows Deep has been locked away from outsiders for unknown reasons. Your party has escorted a caravan across the badlands seeking entry, only to be denied. As a region known for old remnants of manacalon civilization buried below its surface, you will brave the underworld to solve this mystery.

Details: This is a full campaign and is a ‘soft’ sequel to The Forsaken Isle (link down below). You do NOT need to have played that campaign in order to follow the story here, but there are recurring plot elements, some returning characters, and it will be a better experience overall. The player party is an entirely different set of characters starting at level 1.
Link to The Forsaken Isle : https://steamcommunity.com/sharedfiles/filedetails/?id=2867325315

Duration: Should last roughly 35 hours on average. A lot of content is optional. (If you are playing on harder difficulties, this may take considerably longer)

Levels: Starts at level 1 and ends at level 15 with all possible experience accrued.

Difficulty: The difficulty is intended to be moderate (on authentic). Anyone looking for a seasoned challenge should try Scavenger difficulty or higher. (If you are using the Unfinished Business mod with the level cap raise, consider raising difficulty parameters after you reach the level cap.)

Suggestions: A balanced party is likely best but nothing is necessary. At least one class capable of area of effect spells would be highly recommended but there are wands and magic artifacts on vendors and in exploration to help with this as well.

Special Considerations:
-A wand of identify is available on vendors and one found in exploration.
-A periapt of the master enchanter (enables crafting if attuned) is available on a vendor as well.
-Crafting is fully implemented but isn’t necessary
-There are numerous custom weapons
-There are several side quests
-Charisma skills like persuasion, intimidation, and deception are used throughout the campaign
-Save often, especially prior to entering a full party teleporter

Known Bugs:
*If you are playing multiplayer, if the ending lore on leaving the final area does not properly transition you to allow for exporting characters, try saying ‘No’ on the prompt. If that doesn’t work, going through on single player, saving, then loading up back in multiplayer will work. Its a base game bug for any exit that has lore text attached.*

A follow up campaign to Morrows Deep is here. The Red Crow: https://steamcommunity.com/sharedfiles/filedetails/?id=3074665840

There is now a six man version of this module: https://steamcommunity.com/sharedfiles/filedetails/?id=2956040726

Mod.io version: https://mod.io/g/solasta/m/morrows-deep

Enjoy

Download
Required DLC:

These DLC should be installed in order to use this item.


Solasta: Crown of the Magister - Lost Valley
Solasta: Crown of the Magister - Inner Strength
Revisions:

Old revisions of this mod are available below. Click the link to download.