RePerk – Repeatable Perks

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Author: buddykenner

Last revision: 10 Nov, 2025 at 02:06 UTC (7)

File size: 276.1 KB

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Description:

RePerk adds 36 perks ( 2 per lifestyle tree) that can be taken multiple times. The perks give either attribute increases, stacking modifiers, or currencies. Every perk requires the finisher perk in that tree to be taken in order to be selectable.

This mod was made to allow for heavy specialization of characters and to give more things to spend perks on for long lived/ immortal characters.

There are 3 game rules to adjust this mod. One affects the magnitude of the effects (all of them, modifier magnitude and resource/stat gain) and can be set to default magnitude or double. Another rule affects how many times the same perk can be taken (Only limits perks that give modifiers) you can select 5, 10 (default), or limitless. The third rule controls how likely the ai is to use these perks. By default, their selection weight is so low it is unlikely that the AI will use any of these perks until they have nothing else to spend them on.

The AI can use these perks with some caveats. AI can never take "Divine Inspiration" because they cannot create faiths. Rulers with no dynasty cannot take "Dynastic Proclamation".

Perk Name
Effect
Lifestyle Tree

Diplomatic Expertise
+1 Base Diplomacy
Foreign Affairs

Friendly Neighbor
+5 Independent Ruler and Fellow Vassal Opinion
Foreign Affairs

Rousing Speech
Medium Prestige Gain
Majesty

Noble Character
+5% Monthly Prestige Gain
Majesty

Earnest Effort
+5% Personal Scheme Power
Family

Dynastic Proclamation
Miniscule Renown Gain
Family

Martial Mastery
+1 Base Martial
Strategy

Field of Blood
+2.5% Enemy Casualties -2.5% Friendly Casualties
Strategy

Steel Grip
+0.1 County Control Growth
Authority

Loyal Men
-2.5% Army Maintenance
Authority

Practiced Prowess
+2 Base Prowess
Chivalry

Veteran Champion
+5% Knight Effectiveness
Chivalry

Overflowing Coffers
Gain a medium amount of gold
Wealth

Aggressive Accounting
+2.5% Domain Taxes
Wealth

Systematic Domain Planning
+0.05 County Development Growth
Domain

Skilled Stewardship
+1 Base Stewardship
Domain

Exacting Offerings
+2.5% Vassal Taxes +5% Vassal Levies
Duty

Respectable Administration
+2.5 Vassal Opinion +5 Liege Opinion
Duty

Experienced Intrigue
+1 Base Intrigue
Skulduggery

Powerful Plots
+5% Hostile Scheme Power
Skulduggery

Sweet Release
+5% Stress Loss
Temptation

Honeyed Words
+5 Attraction Opinion
Temptation

Terror or Tribute
+2.5% Taxes & Levies from Intimidated Vassals +5% Taxes & Levies from Terrified Vassals
Intimidation

Beyond Reproach
-5% Tyranny Gain
Intimidation

Sound Mind
-2.5% Stress Gain
Medicine

Able-Bodied
Very Small Health Bonus
Medicine

Research Obsession
+5% Fascination Progress
Scholarship

Elite Learning
+1 Base Learning
Scholarship

Divine Inspiration
-5% Faith Creation Cost
Theology

Public Prayer
Gain a medium amount of Piety
Theology

Lasting Presence / Stock Up
Long Reign Bonus / Gain Provisions
Surveyor

Efficient Rationing
Increased Supply Duration & Reduced Provision Use
Surveyor

Appointed Course
Increased Travel Speed and Safety
Wayfarer

Folk Tales
Increased Legend Spread Chance
Wayfarer

One Step Further
Increased Diplomatic Range
Voyager

Network of Swords
Reduced Mercenary Hire Cost
Voyager

Some notes:
Some modifiers may not benefit adventurers, I’ll try and think of fitting replacements later.
Additionally, some ui changes made by paradox broke perk tooltips for "finisher" perks that don’t give traits. I have included a version of "window_character_lifestyle.gui" that fixes this, but that could introduce compatibility issues with other mods that alter that file.