Too Many Activatable Skills 8.x (SFO Safe)

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Author: Zach

Last revision: 31 Jan at 16:59 UTC (1)

File size: 778.84 KB

On Steam Workshop

Description:

SAVE GAME AND MULTIPLAYER SAFE
(Can be added and removed at any point in time)

Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2875046977

Version with AOE Visual Ring Removal:
https://steamcommunity.com/sharedfiles/filedetails/?id=3290510918

What it does: "Reduce the performance of activatable skills by 1/3 and make them passive."
For me this mod is ideal, especially if you have multiple activatable abilities among multiple characters/units. Less micro and clicky intensive, and allows you to focus more on other aspects of battles

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Surprise update! I’ve rebuilt the mod from the ground up as some db tables updated and it’d be a whole thang to try and troubleshoot it.

If you encounter any weirdness, issues, balance concerns – please let me know. Try to be detailed as possible:

Faction
Lord/Hero/Unit
Ability Name
What it does
weirdness/issues/balancing

yadda yadda

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.