Cities Rebalanced-The Shek Territories
This mod literally rebalances the lopsided walls and buildings of the cities and outposts of the Shek Kingdom and the Border Zone, as well as "improving" the look and functionalities of them without drastically changing them.
The current places that were changed are Admag, Berserker Village, Dust King’s Tower, Last Stand, New Kralia, Old Frontlines, Rebel Base, Ruined Holy Outpost, Squin, The Great Fortress, The Hub, Tiny settlement, Tower of Ninjas and the two Waystations in the Border Zone.
Be sure to check out my other mod
Cities Rebalanced-The Southern Cities
Don’t forget it requires an import for existing games.
WARNING (warning): This is somewhat tested but could still have unknown issues, report any that you find and hopefully I will be able fix them.
Any mod that alters the level data of the associated towns will most likely be incompatible, usually causing buildings to duplicate or reset their positions, mix and match with caution.
Also since the level editor (Shift+F12) is poorly documented and a mystery to most I’m unsure wether or not you will need to use it to "fix things" or use Ctrl+Shift+F11 (same thing), though if you do make sure to do it in every place affected by this mod since it only seems to affect the local area.
A List of any compatible mods that that I either used or bothered to check.
- Legendary Weapons (just seems to have the zone data for the hub saved to it without any noticeable changes, just load this after it and it should be fine)
- Reactive World (Old Frontlines had a bughouse raised and will be sitting infront of some training dummies, feel free to either delete it with the level editor or load this mod below it to fix this, other that that no serious issues as of its December 4th (2019) update)
(haven’t checked for issues for a long while, so no clue)PatchesCompatibility patches for various mods.
- Living World
- Functioning Market Stalls (somewhat outdated but probably still works, may update it eventually)
Significant Changes (Possible Spoiler)Ghost has moved a little further southwest with some friends from the berserker village to a place more bifitting of a shek, berserkers still live in the village though.
Known issues:Game related (I can’t do anything about them)
If you own a building in town and use the "import buildings" option, that building will not be changed and may be placed oddly in relation to the rest of the town.
Mod related (I might do something about them eventually)
Nothing so far.Permissions and crap:Feel free to use and redistribute my mod in whichever way you wish, but I would appreciate being credited for any of my work.
Each individual area’s mod (and a hubless+rebel baseless version) are available at the Nexus[www.nexusmods.com] for whatever reason you may want it for and feel free to leave suggestions or complaints.
Revisions:
Old revisions of this mod are available below. Click the link to download.