The Forsaken Isle (6-man Party Version)

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Author: Artyoan

Last revision: 10 Jan at 23:44 UTC (1)

File size: 5.48 MB

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Description:

The Rundown: This is The Forsaken Isle rebalanced and retooled for a six man party. It is intended to be played using the Unfinished Business mod and setting the party size to six.
-To change party size go to Gameplay > Tools > Adventure > Override party size to 6
-Link to the mod itself: https://github.com/SolastaMods/SolastaUnfinishedBusiness
-Do not turn on the option to ‘Hide exits and teleporter visual effects if not discovered yet’ as *I think* this will make a certain door transition within a wall unable to be seen. This is under Interface > Game UI

Substantial changes have been made to the campaign including:
-Every encounter contains more enemies, some encounters are changed entirely
-The original Forsaken Isle has 43 custom monsters, this has 163
-Significant area and prop changes to accommodate six players, the Witch Hut is now an entirely new area
-All blue square transitions save for the final export have been made into highlighted doors for ease of use

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The Lord of New Shorehaven has called for aid from anyone who will risk their lives for riches and renown. An abandoned island housing the remains of his ancestral castle appears to be occupied by an unknown guest. As war approaches, all threats must be dealt with.

Details: This is a full campaign with a balance of storytelling and encounters throughout.

Duration: Should last roughly 40 hours on average. A lot of content is optional.

Levels: Starts at level 1 and ends at 11 to 13 depending on optional content completed.

Difficulty: The difficulty is intended to be moderate (on authentic). Anyone looking for a seasoned challenge should try Scavenger difficulty or higher. Since this requires the Unfinished Business mod, using the capabilities of the mod are expected. Many of these are quite powerful options.

Suggestions: A balanced party is likely best but nothing is necessary. I would advise at least one high ac tank character (sentinel fighting style works excellent for them as well) and taking increased defensive options for any melee characters. Buffing spells such as bless or debuffing spells like blindness were very valuable in my personal playthrough as well. Some decent ranged damage capability is also recommended. Good party synergy will go a long way.

Special Considerations:
-A wand of identify is available on vendors and one found in exploration.
-Crafting is fully implemented but isn’t necessary
-There are numerous custom weapons
-There are several side quests
-This can be played with less than six characters for a challenge (UB is not required)

Known Bugs:
*If you are playing multiplayer, if the ending lore on leaving the final area does not properly transition you to allow for exporting characters, try saying ‘No’ on the prompt. If that doesn’t work, going through on single player, saving, then loading up back in multiplayer will work. Its a base game bug for any exit that has lore text attached.*

Link to the original version off of which this is based: https://steamcommunity.com/sharedfiles/filedetails/?id=2867325315

Mod.io version: https://mod.io/g/solasta/m/the-forsaken-isle-six-man-party-version

Morrows Deep, a ‘soft’ sequel to The Forsaken Isle: https://steamcommunity.com/sharedfiles/filedetails/?id=2914649745

Morrows Deep 6 man party version: https://steamcommunity.com/sharedfiles/filedetails/?id=2956040726

Enjoy.

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Required DLC:

These DLC should be installed in order to use this item.


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Revisions:

Old revisions of this mod are available below. Click the link to download.