Mcnuggy’s Mythical Beasts

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Author: mcnuggy

Last revision: 6 Jan at 13:57 UTC (2)

File size: 2.22 MB

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Description:

This mod was made both as a way to satisfy my desire for more ‘common’ mythical beast seen in fantasy settings that I was disappointed weren’t in the base game, or in any other mods—in addition to practicing spriting and working with raw making/editing. The mod has been tested pretty extensively with several forts, and is at a point I’m happy with it for release. It adds in 36 different creatures that can spawn in fortress mode. The creatures added are:

Neutral Biomes:

Griffon (can be domesticated in world gen, trainable)
Hippogriff (common domestic, trainable, caravans may bring hippogriffs to pull their wagons-they have a unique saddle sprite)
Peryton
Undine
Wyvern (trainable, have 6 different color graphics depending on their scale color)
Quetzalcoatl (trainable)
Centaur (intelligent, different graphics per gender)
Warg (commonly domesticated in world gen, trainable)
Sphinx (intelligent, different graphics per gender)
Behemoth (common domestic, can shear it for shells)
Ent (intelligent, 4 different caste)
Fenrir (trainable)
Living armor (4 different caste of armor materials)
Stymphalian Bird (trainable)
Owlbear (trainable)
Tressym (can be domesticated in world gen)
Basilisk
Mandrake (creature that drops seeds for an underground crop, mandrake root)

Good Biomes:

Pegasus
Wolpertinger (trainable)
Pixie (intelligent, replaces vanilla vermin pixie, different graphics per gender)
Qilin
Fae Dragon (hunts vermin, different graphics per gender)

Evil Biomes:

Chimera
Gargoyle
Gorgon (intellegent)
Mogall (2 different caste)
Bicorn
Kelpie

Giant Variants:

Griffon
Fae Dragon
Bicorn
Warg
Chimera
Stymphalian Bird

Megabeast:

Cockatrice (difficulty 10, possible spawn at difficulty settings 3/3/3, trainable, different graphics per gender)
Phoenix (difficulty 12, possible spawn at difficulty settings 3/3/3, trainable)
White Dragon (difficulty 10, possible spawn at difficulty settings 3/3/3, trainable)
Wurm (difficulty 12, possible spawn at difficulty settings 3/3/3, trainable)
Leviathan (difficulty 10, possible spawn at difficulty settings 3/3/3)
Earth Wurm (difficulty 10, possible spawn at difficulty settings 2/2/2, trainable)
Undead Dragon (difficulty 14, possible spawn at difficulty settings 3/3/3, trainable)

If you would like to read more about each creature, check out their descriptions in the Discussions.

Creature Descriptions

Q&A

Do you plan to add anymore creatures?
At this point probably not, at least not for this mod.

Is this mod compatible with other mods?
All added creatures in this mod have their IDs prefixed with ‘MB_’ so they do not conflict with other mods, even if they add the same creatures. However, it does cut the three vanilla [DOES_NOT_EXIST] creatures as well as the pixie, in order to replace them with my versions. If any mod directly edits these creatures, then depending on load order one will overwrite the other. Though chances are most mods leaves these specific creatures alone.

Can this mod be added/removed in an existing world?
No. It adds new creatures/materials, which always required a new world/save.
Any updates also require new worlds, unfortunately.

Does this mod need to be loaded anywhere specific in load order?
From my experience mods adding new creatures can be loaded anywhere and be fine. Though if you’re unsure, loading as close to the bottom as possible is safe.

Can I use this mod’s assets for my own projects?
Feel free to use any part of this mod. Though if using the sprites, I’d like to be credited somewhere.

Can I offer suggestions?
Sure! It’s my first Dwarf Fortress mod, and I was the sole tester of it, so it is very tailored for my own play style. Feel free to offer any suggestions in the comments/on discord.

Would you recommend this mod to someone new to the game?
If you are new to Dwarf Fortress, most of the megabeast/some of the other aggressive creatures are purposefully stronger than vanilla creatures for the sake of challenge and !FUN!. If you are new to Dwarf Fortress as a whole or want a more casual gameplay experience, I would not recommend this mod!

What are some of the other mods in some of the images?

Additional Races:Ratfolk

Additional Races:Erinyes

Creature Graphics Extended

Detailed Landscapes

Bucket o’ Creatures

More Civs – Orc Civilization

Pygmy Wyrms

I highly recommend all these mods!

Special thanks:

This modding thread, for being a treasure trove of helpful info and examples! [www.bay12forums.com]

Known Issues

Hippogriff, Tressym, and Wyverns have animated sprites, but they do not work. This is seemingly(?) due to a bug with vanilla animals that use layered graphics as well (Camels, mules, horses, ect.) So nothing can be done about it now.

As of DF version 50.10, upon growing up, layered animals (not entities) do not update their sprite into their adult form until the save file is reloaded. So the previously three mentioned creatures are affected by this as well.

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Revisions:

Old revisions of this mod are available below. Click the link to download.