Overhaul – Gunfight Rework
Check My Other Mods Here:
mariOlof’s JA3 Overhaul
mariOlof’s JA3 Overhaul
Chinese Doc:
https://docs.qq.com/sheet/DUUtTU2JjQ1ltQ2lF
Key Features (Check ChangeLog for More Info):
- Entirely Different Gunfight Experience (Not Better, Just Different)
- Rework Hit Chance, Combat Action
- Rework Firearm, Caliber, Armor, Weapon Component
- New Effects which Encourage Active Attack
- Twist Body Part, Grenade, Heavy Weapon
- Some Optional Parameters for Personal Preference
- Savefile and Localization Friendly (Russian, SChinese for Now)
# Hit Chance & Combat Action
- Rework auto-fire penalty, now is strength related and caliber related.
- Twist aiming bonus and range penalty calculation for consistency.
- Twist the fire mode of shotgun and SMG.
- Increase point blank range from 4 to 6.
- Change auto-fire damage in mod option.
# Effect
- A new "Under Fire" effect replaces the old "Suppressed", which has many levels.
- Original idea is from the "Pinned Down" mod.
# Weapon
- Firearm performance is highly related to caliber, e.g. 5.56mm leads to better accuracy, 7.62mm NATO leads to better penetration.
- Each type of firearm has their own pros and cons, e.g. sniper rifle has high aiming bonus along with high AP cost.
- Within each firearm type, weapons have different small buff/nerf, e.g. MP40 can be repaired very fast, MP5 has increased range and aiming bonus.
- Melee weapons remain unchanged.
# Ammo
- Each type of ammo variety is more unique, especially for shotgun shells.
- Change max stack in mod option.
# Armor
- All Armors generally have lower durability and higher protection.
- In contrast to the original, penetrated hits will cause less damage to armor.
- Ceramic greatly increases protection, and weave increases durability.
- When penetrated, only weave-armor can provide protection.
# Grenade
- Flash-bang won’t cause tiredness, instead, it will cancel the overwatch.
- Stick grenade has longer range, less damage, and causes bleeding.
- All "HE" will knock down unit in effective area.
- Small twist on throwing range and AP cost, to stay in line with other rework.
# Body Part
- Increase head aiming penalty, head hits now cause shocked.
- Increase groin damage bonus, groin hits no longer cause suppressed.
- Small twist on legs/arms damage bonus and aiming penalty, to encourage limbs hits.
- Change headshot damage in mod option.
# Weapon Component
- A new effect "Increase Shoot AP", for 5x/10x scope.
- A new effect "Increase Auto-Fire Aiming Penalty", for 10x scope.
- A new effect "Reduce Auto-Fire Aiming Penalty", for compensator.
- A new effect "No Extra Aiming AP", for thermal scope.
- A new effect "Penalty When Not Deployed", for bipod.
- A new effect "Limited Aiming bonus" for light stock.
- A new effect "Increase strength bonus" for tac-grip.
- There is no longer any "advanced" component, each component has its own usage.
- Only Mag remain unchanged.
- Lower modification difficulty in general.
- Change modification cost in mod option.
# Notes
- Great thanks to @Audaki_ra, for helping me resolve the issue.
- Thanks for the advice and testing from all the friends.
- If loaded in mid-game, you may have to re-install all weapon module to update the effect.
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.