Overhaul – Gunfight Rework

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Authors: mariOlof, LionCat

Last revision: 16 Oct, 2023 at 15:52 UTC (3)

File size: 526.34 KB

On Steam Workshop

Description:


Key Features (Check ChangeLog for More Info):

  1. Entirely Different Gunfight Experience (Not Better, Just Different)
  2. Rework Hit Chance, Combat Action
  3. Rework Firearm, Caliber, Armor, Weapon Component
  4. New Effects which Encourage Active Attack
  5. Twist Body Part, Grenade, Heavy Weapon
  6. Some Optional Parameters for Personal Preference
  7. Savefile and Localization Friendly (Russian, SChinese for Now)

# Hit Chance & Combat Action

  • Rework auto-fire penalty, now is strength related and caliber related.
  • Twist aiming bonus and range penalty calculation for consistency.
  • Twist the fire mode of shotgun and SMG.
  • Increase point blank range from 4 to 6.
  • Change auto-fire damage in mod option.

# Effect

  • A new "Under Fire" effect replaces the old "Suppressed", which has many levels.
  • Original idea is from the "Pinned Down" mod.

# Weapon

  • Firearm performance is highly related to caliber, e.g. 5.56mm leads to better accuracy, 7.62mm NATO leads to better penetration.
  • Each type of firearm has their own pros and cons, e.g. sniper rifle has high aiming bonus along with high AP cost.
  • Within each firearm type, weapons have different small buff/nerf, e.g. MP40 can be repaired very fast, MP5 has increased range and aiming bonus.
  • Melee weapons remain unchanged.

# Ammo

  • Each type of ammo variety is more unique, especially for shotgun shells.
  • Change max stack in mod option.

# Armor

  • All Armors generally have lower durability and higher protection.
  • In contrast to the original, penetrated hits will cause less damage to armor.
  • Ceramic greatly increases protection, and weave increases durability.
  • When penetrated, only weave-armor can provide protection.

# Grenade

  • Flash-bang won’t cause tiredness, instead, it will cancel the overwatch.
  • Stick grenade has longer range, less damage, and causes bleeding.
  • All "HE" will knock down unit in effective area.
  • Small twist on throwing range and AP cost, to stay in line with other rework.

# Body Part

  • Increase head aiming penalty, head hits now cause shocked.
  • Increase groin damage bonus, groin hits no longer cause suppressed.
  • Small twist on legs/arms damage bonus and aiming penalty, to encourage limbs hits.
  • Change headshot damage in mod option.

# Weapon Component

  • A new effect "Increase Shoot AP", for 5x/10x scope.
  • A new effect "Increase Auto-Fire Aiming Penalty", for 10x scope.
  • A new effect "Reduce Auto-Fire Aiming Penalty", for compensator.
  • A new effect "No Extra Aiming AP", for thermal scope.
  • A new effect "Penalty When Not Deployed", for bipod.
  • A new effect "Limited Aiming bonus" for light stock.
  • A new effect "Increase strength bonus" for tac-grip.
  • There is no longer any "advanced" component, each component has its own usage.
  • Only Mag remain unchanged.
  • Lower modification difficulty in general.
  • Change modification cost in mod option.

# Notes

  • Great thanks to @Audaki_ra, for helping me resolve the issue.
  • Thanks for the advice and testing from all the friends.
  • If loaded in mid-game, you may have to re-install all weapon module to update the effect.
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Revisions:

Old revisions of this mod are available below. Click the link to download.