Mages And Magical Potential [Update]

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Author: Velar

Last revision: 1 Aug, 2020 at 20:07 UTC (2)

File size: 331.78 KB

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Description:
Mages and Magical Potential Major Update

Compatible with Holy Fury. (This works without HF DLC but HF DLC is required to found a bloodline.)
Do not use with the old version of this mod

This mod adds events, traits and decisions for mage type characters. Magical potential is a rare trait that enables an individual to advance their training into powerful magical abilities. However, not everyone with magical potential will progress to these powerful levels. Some may never even unlock basic powers. This mod also adds multiple artifacts and a unique bloodline for only the most powerful mages.

–More detailed description–
See Discussion board for further details on traits and artifacts


-There are currently 4 mage classes and 4 advanced mage classes;

  • Combat Mage
  • Healing Mage
  • Illusionist Mage
  • Architecture Mage

-Each class has it’s own unique perks and abilities. (See discussion board for more details)
-AI will dynamically choose their specialty based on their traits.
-Unique bloodline that can be found if you are an advanced mage class with over 35 learning and are pursing the found a bloodline objective.
-The bloodline will give you an additional trait that will ensure all decedents of your bloodline will have magical potential.
-7 Unique artifacts, all of which dynamically spawn into the world (See discussion board for details)
-Unique Mage nicknames
-Magical potential is rare with 1/1000 being born with it. The trait has a 55% chance of passing to children if only one parent has magical potential and 95% if both parents have it. This allows for the eventual breeding of mostly mage cultures.

[Aug, 1, 2020 update]
I wanted to knock some rust off of the old CK2 modding in preparation for CK3 release so I made a quick update activating a decision I shadow released last update. This will most likely be my final update on this mod as I am selling the computer I used to release it. (Even with source files you need the original PC to update mods, if someone knows a way around this let me know)

-Special rebirth decision that will allow your character to start life over starting at 1 year old. This causes you to divorce your spouse and removes any negative stats that you may have, but keeps positive stats. To access this decision you need to be 2nd mage class and have legendary mage bloodline trait.
-Fixed some trait effects for Infrastructure Mage

Changes from previous version (Other than new features)

-I lost the original source files for the mod so I needed to reuplaod for a major update.
-Usability fixes
-Localization fixes
-Script cleanup and optimization
-2 new classes
-New intrigue class decision menu power for Intrigue mage
-Balance fixes and adjustments for Holy Fury update

Currently planned with next update(items will be added to this list as I think of them)

-Nothing major is planned. (Kind of un-inspired for CK2, I’ll be looking into modding CK3 once its available)

Note

-AI will use combat abilities but will not use targeted decision skills.
-For Console uses be aware that you must meet minimum requirements to keep each trait. If you have a first level class you will need magical potential. If you are an advanced class you will need magical potential, the base class, and the advanced class; you will also need above 30 learning to keep advanced levels.

Compatibility

-This mod is relatively lightweight in the fact that it only adds to the game and doesn’t change any game files. Because of this it should be compatible with any other mod. If any incompatibility arises I will update this description.
-Because this mod adds traits I would not recommend removing it from a save game.
-I have multiple reserved traits already included in this mod so future updates will NOT effect save games.

-This mod is compatible with The Gods 2.5, however, you must start it with a new save. As reported by Tibus. The reason for needing a new save is just an inherent issue with how CK2 handles traits.
-Best used on a new save but other than larger trait mods like The Gods 2.5 there should be no issues adding mid-save. If adding mid-save make sure you check your traits before and after installation.

For use with A Game of Thrones mod
  • Go to your mod’s location (driveletterDocumentsParadox InteractiveCrusader Kings IImod)
  • Find the file named magekl2 and open it
  • Add this line to the very end of the file;

    dependencies = { "A Game of Thrones" }

Please use the proper discussion board for bug reports, bugs reported in the comments will be deleted and re-posted in the proper channel.

Special Thanks

-Zhukov for French translations in the latest version.

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Revisions:

Old revisions of this mod are available below. Click the link to download.