Biotechnology

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Author: Scorpio

Last revision: 23 Sep, 2025 at 18:06 UTC (1)

File size: 8.65 MB

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Description:
YOU DONT NEED COMMUNITY FRAMEWORK IN 1.6

Hi Everyone this is a fork of the original Biotechnology mod , JGH is not updating it further so i am adopting the mod and will keep it updated and maybe add some features to it.
Whats the difference between the fork and the original? well my fork has my animal auto-patcher built into and it supports the latest community framework update ( witch will break the original mod).

You can now culture animals with meat and neutroamine.

I like the various animal addition mods. But in reality, there are very few opportunities to meet. Penguins that had been trained in the polar regions died on the way back, and the wild beasts they had barely tamed were too old. Now it’s easy. Animals cultured in capsules are 0 years old. And the baby animals are already tamed!

Recommend using optimization meats mod. Because there is no distinction between types of meat. You can make Thrumbo from squirrel meat.

– An incubator is just a shelf.
– Includes retextures from A Dog Said… Animal Prosthetics.
– Community Framework is required. Without it, the animal is born as a wild animal.
– The capsule will be damaged if it goes below -25 degrees or above 40 degrees.
– Humans and mechanoids cannot be created. It’s possible to make them, but it doesn’t fit the direction of this mod.

Place it under Community Framework.
Its compatible with any animal mod :


Original credit goes to JGH he did an amazing work check his mods , Scorpio and Taranchunk

Like my ideas ? you can buy me a coffee 😀

[ko-fi.com]

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