Classic Races [V71]
This mod overhauls races to a classical approach. Likes and dislikes have strongly changed to fit this approach more accurately. Portraits were remade from scratch. Combat numbers have also been rebalanced so every race feels distinct.
Humans: a playable jack of all trades, master of none race.
Elves (Cretonians): a playable mix of high and wood elves. They make great craftsmen.
Dwarves (Dondorians): a playable race that loves mining, refining, alcohol and caves.
Orcs (Garthimi): a playable primitive and tribal race. They love pastures and care little about slavery.
Dryads (Tilapi): a playable race that is hard to befriend. Fantastic farmers, though uncommon to come across.
Demons (Argonosh): a playable violent, cannibalistic race. Great fighters and very hard to get along with, but rare and reclusive, so they will not overwhelm the world through sheer numbers.
Lizardkin (Amevia): a playable peaceful and water dependent race. Balanced, but not easy to get along with.
Giants (Cantor): an unplayable race of gigantic people. Mighty power, but scarce numbers and a picky disposition.
Revisions:
Old revisions of this mod are available below. Click the link to download.