Eevee

If you liked this item, please rate it up on Steam Workshop page.

Author: THE HONEYBUN

Last revision: 18 Jan, 2025 at 06:03 UTC (3)

File size: 9.01 MB

On Steam Workshop

Description:

#133 Eevee is here.
Any and all feedback would be great!

Moves:

Eevee –

*Normals*

**Jab**: Headbutt

**FTilt**: Tail Whip – The tail swings from side to side.

**UTilt**: Tail Whip / Double Kick – The tail and legs kick up (tail sends up and/or forward, legs send backward).

**DTilt**: Sand Attack – jumps up and lands knocking up sand from the ground and sends it upwards near the ground. If the enemy is hit while eevee is descending will send downwards. The sand will send them up when landing.

**DAttack**: Tackle – Eevee throws its full body forward, sending enemies forward.

*Strongs*

**FStrong**: Shadow Ball – Multihit with a finishing hit at the end. Sends the enemy forward and/or up.

**UStrong**: Hyper Voice – A two-part attack that generally sends the enemy upwards. This is Eevee’s strongest strong.

**DStrong**: Flail – Eevee panics and flails around, hitting anything around it. The more damage Eevee has, the more damage and knockback it gives. Sends enemies outward horizontally and upwards, mostly from the center of Eevee.

*Aerials*

**Nair**: Trump Card – Multihit using Red cards spinning around Eevee. Sends enemies outwards in front and up.

**Fair**: Light Screen – Eevee creates a barrier that pushes the enemy forward and up. Is cancelable if the first hit strong hitbox hits.

**Bair**: Tail Whip – Eevee swings its tail up and down. Multi-hits with good knockback and scaling on final hit.

**Uair**: Iron Tail – Eevee strengthens its tail and back-flips swinging its tail. The tail becomes invulnerable. Sour spots send enemies horizontally and up, while the sweet spot sends them straight up.

**Dair**: Body Slam – Eevee falls with speed and does not stop until it hits the ground, wall jumps, or is hit. Falling hitbox sends enemies up, and landing sends them horizontally and up. Can be cancelled if first hit box hits but it must happen before the landing hit box.

*Specials*

**NSpecial**: Swift – A projectile that charges. 1-4 stars depending on charge level fire forward at a fast speed. The can be charged or uncharged. When used uncharged Eevee will growl. Growl can be cancelled on hit. The first three stars have little knockback and damage, while the fourth star has significantly more knockback and some additional damage. Hidden Power buffs change the properties of Swift.

**FSpecial**: Eevee jumps forward with elemental energy swirling around them. Hidden Power, by chance, will activate one of 18 hidden powers when this move is performed. Each hidden power has a different animation, properties, and buffs. The move will be on cooldown until the buff expires.

**Hidden Powers and Buffs**:
**Normal** – This hidden power will occur after any of the other hidden power’s buff have activated. it has no true buff of its own.
**Fire** – Burns the enemy. Greatly increases the firestone charge when hitting an enemy.
**Water** – Provides temporary passive healing. Greatly increases the waterstone charge when hitting an enemy.
**Grass** – Wraps the enemy. A second hit will happen after a short while.
**Flying** – Grants a temporary extra mid-air jump. increases mid-air jump distance.
**Fighting** – Lengthens wavedash and provides invincibility. bouncing the enemy will do more damage and knock them up.
**Poison** – Poisons the enemy. If they are full poison they will take more hitstun.
**Electric** – Plasma stuns the enemy, and Eevee gets faster.
**Rock** – Eevee gets temporary super armor. With each hit it takes, the armor becomes less effective.
**Ground** – All grounded moves become more powerful besides DStrong (Flail).
**Psychic** – All hits besides NSpecial increase the charge for NSpecial.
**Ice** – Freezes and makes Eevee slippery. When hitting an enemy that is airborne with the ice it will cause more hitstun.
**Bug** – Heals on hit.
**Ghost** – Eevee becomes lighter and floaty. FStrong is now a projectile.
**Steel** – Eevee becomes heavier and fast falls. Super armor while the buff is active. Uair become stronger.
**Dragon** – Has a looping buff. If the enemy is hit 6 times in 5 seconds, it resets the buff. Also adds more knockback and speed for every loop up to a point.
**Dark** – When hitting an enemy, if they are interrupted, it adds to the stone meter.
**Fairy** – Moves will send enemies 180° from their original hitbox.

**USpecial**: Quick Attack – Eevee moves after a short pause in a zigzag fashion. Four dashes that end with one going up. If the control stick is held left or right, Eevee will move one more time in that direction. If the last hit connects, you will not suffer a pratfall.

**DSpecial:** Endure/Retaliate – Eevee braces for an attack. If the special is pressed after getting hit, it will retaliate. The more damage Eevee has, the more knockback and damage it will do. Can be cancelled when hit during endures armor frames.

*Taunts*

**Taunt1**: Open Bag – Here is where the stones are to be collected. Eevee will swing its bag and after it opens you can select which you want. If you hold Attack, Special or Jump you can select with stone you want before the window opens. (Jolteon(A), Flareon(), Vaporeon ) Taunt to open the bag and use taunt again to close it.

**Note**: Taunt 1 is not possible while on respawn platform. Taunt 1 will remove your invincibility after respawn.

**Taunt2**: Wish – While grounded, if down is held and then taunt, Eevee will make a wish. After some time, Eevee will heal 20% (one use per fight).
More to come if you like to keep up with what is cooking you can check it out here: https://instagram.com/theblessing120?igshid=OGQ5ZDc2ODk2ZA==

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.