Adjustable Fighter Components
This is an update to the Fighters and Components mod, taking it past the 0.30.1 Meltdown/Sounds updates. It doesn’t alter much from the original but alot of things have been balance passed and made adjustable, some new functionality added.
Fighters are small nimble ships, most of the components here are 1×1 or 1×2 in size and around 5k in price. They should be ‘lightweight and disposable’ in design.
They can take normal power/batteries but are best powered from the Fighter Reactors which can power them by proximity, without crew carrying batteries.
- New group for Fighter Components.
- Career mode tech/blueprint progressions
- Build and Battle PVP choices
- Overclocked Part Unlocking
- Example Fighter Ship library
- Starting Ship: – the Model-F offers a unique career start challenge. A twin fighter design available in all difficulties, including Starwright. Just pop the explosive charge and enjoy fleet movements and pincer attacks. This is considered a HARD starting option.
- Reworked, fixed and updated sprites, based on vanilla assets.
- Reworked, balance changes
- 15 new components!
- 1x Fighter Cockpit: The heart of any fighter craft. Comes equipped with an airlock, fire extinguisher and crew bed
- 1x Fighter Rapid Point Lasers: Small lasers that can target ships and missiles. Do not require crew. Colourable.
- 1x Fighter Phase Disruptor: Small deck based weaponry providing an anti-shield option.
- 1x Fighter Flare Mine Launcher: A single stack of 8 rapid deploying mines. Externally stocked only.
- 1x Fighter Mining Laser: A solo beam version of the larger mining laser. Copied exactly to the smaller scale, including it’s atrocious overclocked heat management. (Only in Career Mode!)
- 3x Fighter Reactors: Compact reactor designs providing crew-less, wired power to other Fighter Components
- 1x Fighter Hyperdrive: Tiny hyperdrive for fighter craft, has an installed airlock for Hyperium deliveries
- 3x Fighter Afterburners: Adequate thrust for these ships, get a 300% power boost if built nearby to a Cockpit
- 2x Fighter Shields: Two shield designs for small craft. Arc and Radial. Colourable.
- 1x Fighter Thermal Cell: Provides adequate buffer heat storage for various heat producing Fighter Parts
Most fighter components can take doors if needed, there are some exceptions for balance.
Due to the wired power though they don’t need to have doors, or even crew access.
Fighter Components leave behind either structure or nothing when moved.
Some fighter components have a "max per ship" or "proximity" restriction for balance.
Please see screenshots for costs.
Screenshots may not be updated to current balance.
Screenshots may showcase other mods.
In Build and Battle PVP mode you can utilise the parts as normal, but you can also make use of the explosive charge to attach up to four (based on number of cockpits) small designed fighters to your main ship. Blow the charges after the match starts to control your fighter wing as separate ships. I will not be held responsible for poorly placed and designed structure connections…
Overclocks for the parts do some amazing things.
The Lasers and Disruptors when overclocked get a dynamo-enabled power source. Meaning they no longer need to be in range of a reactor to function. Shooting under dynamo power produces heat.
Disruptors on Overclock also allow heat transfer through them as if they were piping.
The ARC Shields get an extended range and radius.
The RAD Shields become a hardened shell, doubling in strength and being less affected by EMP.
Shields on Overclock also allow heat transfer through them as if they were piping.
The Solo Miner gets the same AoE Buff as its bigger brother. And the same ramp up in heat production!
The Afterburners gain an increased boost to thrust force proportional to the amount of heat they expel. Yes, they open valves that allow them to expel heat, much like a radiator.
Should correctly override and replace parts from the original mod. Can not be used with the original mod.
Make sure you have the pre-req mod Pipe Caps Coloured , it will crash without it.
Fighter Afterburners show the Radiator Exhaust Line when being built/blueprinted even when NOT OC’ed .. the Radiator/exhaust vent ONLY works when OC’ed … if an Afterburner is OC’ed, it can have a pipe connected, the pipe graphic is a substantial difference, oh and it will also start expelling heat is another indication it’s working/OC’ed ..
Crew are stubborn and only ever want to sit in the cockpit seat. You might need to turn OFF the cockpit and manually assign a restock order from a storage to the mine launcher (if designed to carry more parts) to get them to do it. Crew WILL get mine parts, use the cockpit airlock and restock the rack, they just need a push to do so. Restocking from a station/delivery does not have this issue. Using a normal crew bunk with access to the cockpit//any airlock does not have this issue.
If you want your fighters to do clean up / resource collection, I highly recommend the Solo Collector and More Storage Sizes mods
… the MiniMiner example ship ( which got awarded "Ship of the Day" on 12th Sept 2025 !!) uses parts from these mods too, the ships still function without these parts – you’ll just get some blank spaces when loading them in …
Added some minimal compatibility with;
More Control Rooms by Swefpifh
Expanded Tech Tree by SirCampalot
Diagonal Cockpits by SirEvans
- The 1×2 "Fighter Cockpits" and 1×1 "Tiny Cockpit" from these mods should be able to take Fighter Reactor Power and will count towards the limited number of "Fighter Cockpits" per ship … but won’t have the built-in airlock, fire extinguisher, manoeuvring thrusters, thruster-boost buff or crew bed of the "true" Fighter Cockpit. I don’t change anything else about them and they won’t be found under the Fighter category either.
There may be other mods with "Fighter parts" that do not work with this mod…
There may be mods that do work with this, such as this extension by JoeMama1512
If you don’t like the balance restrictions on parts you can use this mod to remove them Adjustable Fighters Unlimited
Many thanks to Tyrosr for the original mod.
Huge appreciation to Swefpifh for his Coloured Laser Bolt mod, my Adjustable Shields , Adjustable Ions for inspiraitions.
Many thanks to the fine people of the Cosmoteer discord for help, advice and guidance!
~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]