Real Rivers for Random Maps
A map generation mod. Several new map types are available, in which there are 1-tile-wide rivers, which are called Great Rivers. Other maps do not generate such rivers.
Also adds a new game mode, introducing new districts, buildings, units, and improvements adapted to the Great River, new water roads, and unique bonuses from the Great River.
New water terrain, Great River. Thanks to the Nile river in the scenario!
New route type, built by a new support unit in the water!
Play Civilization VII in Civilization VI !
Scouts, settlers and traders can enter Great River tiles (but not Coast) after sailing Tech.
Cities adjacent to Great River tiles get +1 housing and +1 amenity.
Preserve districts provide +1 culture and +1 faith for Great River (Cataracts and Canyons) tiles.
Great River tiles provide adjacent yield changes for improvemnts and districts, please check the pedia in game for details.
Skylar Saphyr’s Maps now support Great Rivers!
ワークショップにある枫叶氏のReal River for Random Maps MODを日本語化
Great Rivers Regional Identities
Real Rivers Map: Silk Road and Nile
Requires New game version, and suggests using Windows.
May fail using Android.
jidong, IthildinX, bottlep, Chuanyin, PPK
Recent updates:
2025.01.25
Add models for Great River (Cataracts and Canyons), Pontoon Bridges, Water Traps, and Large Dam!
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:
Old revisions of this mod are available below. Click the link to download.