Real Rivers for Random Maps

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Authors: 悸动战士, Maple_Leaves 枫叶

Last revision: 19 Jul, 2025 at 14:16 UTC (5)

File size: 23.51 MB

On Steam Workshop

Description:

A map generation mod. Several new map types are available, in which there are 1-tile-wide rivers, which are called Great Rivers. Other maps do not generate such rivers.

Also adds a new game mode, introducing new districts, buildings, units, and improvements adapted to the Great River, new water roads, and unique bonuses from the Great River.

Please give me a thumb if you find this mod interesting!

What’s new:

New water terrain, Great River. Thanks to the Nile river in the scenario!
New route type, built by a new support unit in the water!
Play Civilization VII in Civilization VI !

Gameplay changes:

Scouts, settlers and traders can enter Great River tiles (but not Coast) after sailing Tech.
Cities adjacent to Great River tiles get +1 housing and +1 amenity.
Preserve districts provide +1 culture and +1 faith for Great River (Cataracts and Canyons) tiles.
Great River tiles provide adjacent yield changes for improvemnts and districts, please check the pedia in game for details.

Related mods:

Skylar Saphyr’s Maps now support Great Rivers!
ワークショップにある枫叶氏のReal River for Random Maps MODを日本語化
Great Rivers Regional Identities
Real Rivers Map: Silk Road and Nile

Note:

Requires New game version, and suggests using Windows.
May fail using Android.

Thanks:

jidong, IthildinX, bottlep, Chuanyin, PPK

Recent updates:
2025.01.25
Add models for Great River (Cataracts and Canyons), Pontoon Bridges, Water Traps, and Large Dam!

Download
Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.