Auto Courtier Marriages And Guardians

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Author: Nider001

Last revision: 16 Dec, 2025 at 07:48 UTC (8)

File size: 528.18 KB

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Description:

Are you tired of manually marrying off your knights every time a new one joins your ranks? Are you likewise tired of manually assigning guardians to children in your court? Perhaps you’ve always dreamed of raising a long-forgotten dynasty back to power. Or perhaps you just want your court to feel a bit more lively… Whatever the case, this vanilla-friendly mod is designed to get you covered.

Features
  • This mod only affects characters who and whose close family members are not rulers. For example, children and grandchildren of players are never affected by the mod.
  • Employed courtiers (knights, councilors, diarchs, court position holders, etc.) of landed rulers can now get married by themselves. The same applies to unemployed courtiers of noble blood. Freeloading lowborns do not initiate marriage, but can still be targeted by valid characters.
  • The process is not instant, so it may take several years for a character to find their desirable match. This gives players time to manually arrange marriages if needed.
  • Several factors, including age difference and mutual opinion, are considered when choosing a partner. Matrilineal and same-sex marriages are fully supported when appropriate.
  • Courtiers prefer to marry other courtiers, followed by guests and passing-by wanderers. Even skilled lowborns from a nearby village can get lucky if no other options are available.
  • In addition to the above mechanics, children without ruler relatives now tend to be educated by a close family member, instead of being left to fend for themselves until adulthood. A new guardian is chosen within a year if there currently isn’t one.

But wait, if the automation affects all valid characters, wouldn’t the mod become exponentially more taxing on performance in the long run? The answer is no! Firstly, unimportant characters are lightweight, as they rarely participate in events. Secondly, vanilla CK3 is capable of culling excess population by default (through plagues and harm events, by limiting all lowborn couples to one child, and so on). Finally, if the game does begin to feel slow, the mod can be disabled to lighten the load without consequences.

This mod does not override vanilla files and is designed to be compatible with the current and all previous game versions down to v1.10 (Quill). It can be added or removed at any time during ongoing playthroughs.