Topples’ Lizardmen

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Author: Topples

Last revision: 22 Apr at 19:27 UTC (3)

File size: 9.79 MB

On Steam Workshop

Description:
Lizardman Civilization

A playable civilization consisting of a society of reptiles that dwell deep inside ancient forests and swamps. Their leaders, the Slann, are powerful mages that commune with the stars and follow the Great Plan. There ways are mysterious, either friendly or hostile depending on the whims of their leaders. Any wandering lizardman can choose to join a dwarf civ.

This is a civilization based primarily on Lizardmen from the Warhammer series, although it seems to also be similar to lizardmen in many other fantasy settings. I don’t know very much about Warhammer, but essentially just thought the designs looked cool. Please let me know if there are any inaccuracies.

The mod includes:

  • 5 different castes of lizardmen with separate graphics.
  • Extreme graphic sets variations for creatures (eg. Different heads, colors, spines, etc.) adding up to over 10,000 possible combinations for a caste.
  • Unique light and heavy armor graphic sets for all lizardmen types.
  • A new weapon, sacred gauntlets. Both gauntlets alone are about as heavy as a dwarf and can only be used by Kroxigor.
  • Unique weapons graphics for both single and dual wielding.
  • 7 Different skin color variants for each type of lizardman (25% blue, 20% green, 20% red, 15% yellow-green, 13% purple, 6% black and 1% white).
  • Standard clothing graphic sets (no torso-wear, since lizardmen like to go shirtless)
  • Unique stats for different lizardmen.
  • Unique interactions.
  • Added saurian language.

Lizardmen
  • Skink: The most common lizardman. These are small, nimble reptiles who serve as the artisans and bureaucrats of the Lizardmen. They take up the role of priests to run common lizardman society and are slightly less capable at fighting than a dwarf.
  • Chameleon: An uncommon form skink. These serve mainly as nimble scouts, able to camouflage and run away when danger grows too strong.
  • Saurus: The warriors of the lizardman race. These creatures are strong and feral fighters, going into a rage in combat. They aren’t particularly smart, but have high situational intuition.
  • Kroxigor: Huge, powerful brutes. These creatures are meant for performing hard labor in lizardmen society but can serve as giant weapons in wartime. They are calmed by the presence of skinks.
  • Slann: Powerful mages that take up the role of mage priests in lizardman society. They sit upon a floating palanquin and busy themselves with pondering the stars. These creatures are rare and aren’t meant for war, yet are capable of using powerful magic to fight off their foes if needed.
  • Ancient Lizardmen: Lizardmen who have learned the secrets of the ages, making them immortal and granting them a 5x strength and toughness buff over normal lizardmen. Gain a graphics flare.
  • Slann Star Master: Is this frog sleeping? No, it’s dead. Sorta. These Slann have gone on a mental and spiritual journey to uncover the secrets of the old ones, this secret knowledge killing them when they learn it, however leaving them strong enough to tether their soul to their dead body. Now they are capable of all sorts of powerful magic. These are rare to see and only appear when a motivated slann finds the teaching from a "STARS" aligned god.
    Notes
    • I plan to update this mod with pretty layered portraits for adventure mode.
    • Beasts may be too powerful / plentiful. Please let me know if I messed up a horde of several dozen dread saurians descends on your base. RIP.
    • All lizardmen wear normal sized clothes. I would like larger lizardmen to wear large clothes, but dwarf fortress doesn’t currently allow this.
    • A lot of the things I wanted to do with this mod are not currently possible to do in Dwarf Fortress. I plan on updating it when more of the options become available and when Adventure mode comes out.
    • The graphics scripts used are derived from SEEU’s mods.
    • The saurian language was generated by Talvieno’s language generator.

    Feedback

    Any feedback is appreciated!

    Please report and bugs / crashes that you come across, or let me know if any of the graphics just don’t look right and you think I need to give them another go! If your feedback leads to an update, I will credit you below.

    I try to make somewhat complex mods with graphics so it does take some time. If you like what I do and feel so inclined, you can donate to my Ko-fi[ko-fi.com].

    Feedback Contributors
    • DKforever24 found some basic features that I forgot to add (Trainable animals, weapon stuff, trade caravan issues)
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Revisions:

Old revisions of this mod are available below. Click the link to download.