Cluster Generation Manager [BaseGame/DLC]

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Author: Sgt_Imalas

Last revision: 25 Nov, 2023 at 01:19 UTC (1)

File size: 3.73 MB

On Steam Workshop

Description:
Cluster Generation Manager [BaseGame/DLC]

Gain nearly full control over each tiny detail of your cluster generation – manipulate each item on the star map individually!
You can change the asteroid and poi types composition, the starmap size, individual asteroid sizes, world traits, meteors and spawn locations

Current latest Version: 3.0.3


How to start

When loading into the cluster selection, you will find a new "Gear"-Button next to the seed.
Preselect the cluster you want to have as base preset for your custom cluster, then click that button.
Now the configuration window will appear, allowing you to fully manipulate each starmap item individually.
You can Activate/Deactivate a planet by double clicking or setting the checkmark on the right panel.
Once everything is configured, hit the "Start modified Game" button to generate the cluster.
If you forgot some settings (stuff like difficulty, story traits) on the normal screen, you can safely back out from the custom cluster screen, change those settings and go back in. The customized settings only reset if you select a different cluster (since it then loads that as new preset).

Use the "Start modified Game"-button in the CGM menu to trigger custom generation, using the regular button does not apply your custom settings!

Features
  • Preset Generation from ALL clusters
  • All planets available as starter, teleporter and outer planet (exceptions: regolith, moo and superconductive moonlet)
  • Support for all modded planets (e.g. Baator, Roller Snakes, Other Cluster,…)
  • Configurable star map radius
  • [Base game only] Star map builder
  • Randomly selected planets/pois in each category
  • Set spawning parameters for each planet and poi individually, these include:
    • should the planet/poi appear at all
    • spawn distance to star map center (min & max distance)
    • minimum distance to other planetoids
    • Asteroid Traits (support for modded traits like f.e. "Holes" from Empty Worlds, "Iron Core" from Solar System Worlds)
    • "Random Traits"-Trait
    • Asteroid Size
    • Asteroid Meteor Seasons
    • (only random planets & pois): Number of instances that should be spawned
  • Biome Preview for each asteroid
  • Save your favourite custom cluster to share them with friends or to replay them later
Some notes on customized Generation

Extreme configurations can let the worldgen fail more easily (e.g. selecting a large amount of asteroids, but don’t adjust their position rules and/or the map size).
When a seed fails however, the config is kept, so you can retry with a different seed.

  • when using large amount of planets, don’t forget to increase their allowed spawn area and the starmap size
  • when choosing to play with a small amounts of small planets, story traits have a higher chance to let the worldgen fail, consider disabling those in such cases.
  • Do not set multiple planets to (min. 0, max 0), this guarantees a failure since multiple planets cannot exist on the same tile (the center in this case).
  • when choosing to play with a single planet, deselect the teleporters in the normal cluster settings before going into the cluster configuration. (otherwise the teleporter buildings still spawn, but cannot connect, leading to a crash when you click them)
  • When custom planets are installed it can lead to there existing copies of planets if that mod implements their own variant of that planet, these can generate safely together
Compatible with ToolsNotIncluded Seeds:[toolsnotincluded.net]

Using a ToolsNotIncluded Seed as a Base will generate all planets that are normally in the cluster with the same world layouts. The star map layout however is NOT kept. Planetary Traits are imported from the seed, but can be changed in the CGM menu, doing so might affect geyser types and positions (adding or removing Traits like "Magma Cannels" however WILL replace parts of the Asteroid since these traits add new sub-biomes)

Tested compatible custom planet mods:

Note that this list contains mods that I tested, by default most mods that add planets should work aswell, I just didn’t test those yet.

Incompatible Mods:
  • CGSM ("Cluster Generation Settings Manager", breaks worldgen)
  • WGSM ("WGSM – World Generation Settings Manager", breaks world traits)

Credits

Much Thanks to 3GuB for making the Random-Selection Art
Much Thanks to NOUS for providing the chinese localisation


Translations

Current Languages:
– English
– German
– Chinese by NOUS
– Russian by DarkEvil


Bug Reports & Local Download

You can find direct downloads for my mods here[github.com] (please notify me if I forgot to release new versions).

Please post bug reports and issues on GitHub[github.com] or on my Discord Server[discord.gg].
Always include the full player.log in a report: https://github.com/aki-art/ONI-Mods/wiki/How-to-send-a-log

Make sure you do NOT have the mod "Debug Console" enabled as it breaks the game’s logging and makes the log useless for fixing issues


Do you like the mods I made? If you want, you can support me on Buy me a coffe[www.buymeacoffee.com] or Kofi[ko-fi.com] :D.

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