Flamboyant’s – Reclaiming Lost Dwarf Holds
Compliation of all my events mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=1641884834
This is a highly scripted mod that gives some bonus effects to four dwarf factions when they retake four old dwarf holds. The factions that are getting bonusses are:
Karak Kadrin
Kraka Drak
Clan Angrund
Karaz Ankor
The Old Holds and the bonusses:
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1) Ekrund
Taking backe the rich mines of Ekrund at the Dragonback Mountains gives the benefits of:
+5 % Tax Rate
+10 Relations with Dawi factions
+5000 Gold
2) Karak Ungor
Settling the grudges against the damn goblins at Karak Ungor gives the benefits of:
+3 to Melee Attack to Melee Units
+4 MD to everyone
+10 Relations with Dawi factions
3) Karak Eight Peaks
Reclaiming the second biggest Dwarwen hold gives the bonuses of:
+15 Relations with Dawi Factions
+8 Growth for Every Province
-10 % Recruitement Cost for Units
+5000 Gold
4) Karak Zorn
If you can reconnect the ancient Dawi Hold with Karaz-A-Karak again, you will get the bonuses of:
+25 Relations with Dawi Factions
-40 Relations with LizardmenFactions
+4 Happiness
+15 Technology Points
+7500 Gold
5)Taking Brass keep gives:
+10 Relations with Empire Factions
+2 Untainted
+10% Trade
6) Taking Aesling’s Conclave(Kraka Ornsmotek) gives:
A small army made of some slayers with reduced upkeep and increased charge bonus.
7) Taking Winter Pyre (Kraka Dorden) gives:
+2500 gold
A small army made of miners with reduced upkeep
8) Holding both Tower of Khrakk and Sjoktraken gives:
+2500 Gold
+15 % Port Income
Additional Effect
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There is one additional effect that you can get after taking:
Karak Ungor
Karak Eight Peaks
Ekrund Mines
Black Crag (Karak Drazh)
Karak Zorn
The Bonusses are:
+50 Relations with Dawi Factions
+25 Relations with Empire Factions
+4 MA for Infantry
+10% Movement Range for Own Armies
-15% Movement Range for Enemy Armies
+5000 Gold
Kraka Drak
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The bonuses you can get with taking or confederating Kraka Drak is:
+15 Relations with Dawi
+15 % Charge Bonus for Everyone
+8 Leadership Against Chaos
+5000 Gold
Some Notes:
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1)Some bonusses are relatively weak. The reason is easy. Most of the settlements are natural expansion regions for Dwarfs. Giving them even more bonusses is making the already easiest faction in the game even more powerful. However, harder to take the city (Karak Zorn), bigger the reward.
2) I haven’t done a script for Black Crag because it is very close to the Karak Eight Peaks. Didn’t want to give 5 bonusses to one faction. I may do it later though, don’t have plans for now.
3)The bonusses that comes after taking Karak Zorn and most of the other Karaks should also applies with confederations.The rest needs you to actually take the city.
Future Plans
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I’ll be doing a mod like this for every faction in the game. Next one is a small mod for Kraka Drak.
Compatibility
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It is a .lua scripted mod should be compatible with everything, including SFO. Doesn’t change any tables, just adds some. I highly recommend using shaky_rivers amazing mods. I’m using a lot of them myself too.
This mod is save-game compatible.
Troubleshoot
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If there are any problems, please let me know.
Special Thanks to:
-cms186
for writing better texts for the descriptions.
-Modding Den
-Shaky_rivers
workshop page:
https://steamcommunity.com/id/shakyrivers/myworkshopfiles/?appid=594570
-Un poisson Rouge
workshop page:
https://steamcommunity.com/profiles/76561197999021953/myworkshopfiles/
I couldn’t do the mod without them
Revisions:
Old revisions of this mod are available below. Click the link to download.