MERC: Mike Is Back In Business, Rookies! (+160 Custom Voices)

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Author: Lion of Judah

Last revision: 10 Sep, 2023 at 12:48 UTC (1)

File size: 12.29 MB

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Description:
Mike says: "- Did you read my biography right? I can’t die. Arulco only made me harder, or you could say… better! So, what’s the deal?"

My first mod, I’m still learning stuff and planning to update Mike to become more lore-friendly. I always love suggestions, or if you catch any bug or voice line messed up, please leave it below.

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= About Mike =
  • Based on the information I’ve gathered, Mike excels as a specialist in medium to long-range combat, with a particular expertise in automatic and heavy weaponry.
  • Despite his experiences, or perhaps because of them, Mike has developed an arrogant demeanor. He doesn’t have the patience for rookies, and in his eyes, almost everyone falls into the category of a rookie or, at best, half-decent.
  • Mike survived Arulco, but he paid a heavy price. He lost some of his prime capabilities and still bears the scars, both visible and hidden, from that brutal conflict.
  • Yet, despite these nuances, Mike remains exceptionally formidable. In the right hands, he can single-handedly decimate an entire platoon of enemies or rookies as he calls them.
  • Mike marks each rookie’s downfall with a notch on his belt, a silent testament to his dominance. So, start killing and start notching that belt. Make Mike proud!
  • Hiring Mike early will drain your funds fast; he’s pricey and knows he’s the best, and he’s pretty prick about it.

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= Backstory =

Once a feared mercenary with A.I.M., Mike shocked everyone by siding with Queen Deidranna in Arulco.

When her regime fell, Mike was presumed dead, his reputation in ruins. But he survived, clawing his way out of a mass grave and disappearing into the shadows. A.I.M. offered him a shot at redemption, sending him to Zafira, a nation on the brink. There, Mike became an unexpected hero, leading the oppressed to victory and finding a cause worth fighting for.

Now, as peace returns to Zafira, Mike steps back, his name a paradox of fear and hope. But the call of the battlefield is irresistible. When a new contract from A.I.M. lands on his phone, he smirks.

"Time for the next act," he mutters, gearing up for another mission. His legacy is a tapestry of contradictions, but one thing is certain: when Mike "Mystery Mercenary" is involved, everyone—friend or foe—had better be ready.

Note: Mike emerged from Arulco scarred and not as sharp. Still, he’s a force to be reckoned with, taking down entire squads he mockingly calls "rookies."

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