Timmeh’s Weapon Overhaul

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Author: Timmeh

Last revision: 3 Jan at 18:30 UTC (11)

File size: 501.49 MB

On Steam Workshop

Description:

New weapons and weapon components.
Revised all weapon stats and component effects.
All weapons have larger selection of components.
More variety in enemy weapon loadouts.
New ammo calibers, crafting recipes, UI improvements and more.

Overview:
The following is a list of highlights of changes this mod makes.
Every weapon and component has been adjusted to create a complete overhaul of the game’s weapon and combat experience.
Weapons are more powerful and versatile with upgrades designed to specialize your weapons for specific roles.
Every weapon should have it’s own strengths and weaknesses with more incentive to use it.
Some game mechanics have their code edited to add little improvements to vanilla functionality, like variable shot counts in burst fire weapons, or picking up disarmed explosives.

Stealth:
Guns are loud, even with a supressor.
Firing a loud weapon will alert enemies from a greater distance.
Suppressors no longer silence completely, they just reduce weapon noise and improve chance of stealth kill.

Using guns for stealth attacks effectively requires both a suppressor and subsonic ammo.
Subsonic ammo now comes in various calibers and greatly decreases noise, but has reduced range and penetration. Subsonic ammo can be crafted or found in loot drops.

Crossbows:
New weapon class designed for stealth play.
Silent, with added stealth kill chance per aim level by default.
High reload cost, single shot weapons.
Bolts can be crafted and come in basic, armor piercing and long range variants.
Bolts can also be recovered from enemies shot with crossbows, but not always.

New Weapons:
Junk Crossbow: Very basic, low damage, starter stealth weapon. Added to Omryn’s starting inventory.
Hunting Crossbow: Powerful, long range stealth weapon.
Tactical Crossbow: Slightly less powerful than the Hunting Crossbow by default, but has more upgrades to modify it.

Bottle: Melee weapon, can be combined with Fuel to create Molotovs
Pipe: Melee weapon, can be combined with Gunpowder to create Pipe Bombs
Makarov Pistol: 9mm starter pistol with low noise and attack cost.
M1911: Powerful 45ACP starter pistol.
M29 Revolver: Powerful 44CAL starter revolver.
P38: 9mm starter pistol.
USP: Versatile modern pistol, can chamber 9mm or 45ACP.
Thompson SMG: Powerful WW2 era 45ACP smg.
MAC10: Powerful close range one-slot 45ACP smg.
StG44: WW2 era assault rifle
Improvised Shotgun – Unique, replaces upgraded Famas as Basil’s quest reward.
M1 Garand: Powerful rifle with 2 shot burst.
G3: Powerful long range assault rifle
SKS: 7.62×39 Rifle with 2 shot burst.
SVT40: 7.62×54 Rifle with 2 shot burst.
SPAS12: Medium assault shotgun
Super-Shorty: Short range shotgun
M60: 7.62 NATO Machinegun
PKM: 7.62×54 Machinegun
Vector: Bullpup AK74
Skorpion: 1 Slot starter smg
UMP: Elite 45ACP smg
VSS Vintorez: Special 9x39mm stealth sniper
OC-14 Groza: Special 9x39mm assault rifle
Mosin Nagant: 7.62×54 bolt action sniper
Junk Rifle: Craftable one-shot rifle that can chamber a large variety of ammo.

New weapons can be found in loot containers and are also used (and dropped) by enemies.
New weapons replace many of the vanilla merc loadouts, adding more variation to new games.

UI:
New ammo and ordinance type sub-icons for easier effect identification.
Weapon hints no longer show arbitrary comments like "Very noisy".
All firearms will display additional stats such as the noise level, reliability, aim bonus and magazine size, allowing quick overview on mouse over without going into the modification menu.
This also allows you to preview the precise effect modifications will have on these stats while inside the modifaction menu.

Flavor text remains untouched.

Weapon Changes:
Weapons now have different burst fire lengths based on their rate of fire.
Semi-automatic handguns can now double tap (2 shot burst).
MGs can overwatch while standing.
Shotguns have wider overwatch angles.
MP5K is now 1 slot item, and can dual shot.
Magazine capacities are set closer to real values, with small variance for better gameplay.

Reduced cost and difficulty of weapon mods.
New weapon mods: Slings, Springs, Triggers, Speedloaders, Barrels and Night Vision Scope.
Folding stock modifications are free and require no skill to switch from folded to unfolded.
Some weapons can change caliber through weapon mods.

Reworked condition loss and jamming mechanics:
High reliability reduces condition loss, jam chance and jam fixing difficulty. Dust storms increase condition loss, light rain no longer increases condition loss.
Fixing jams is cheaper and does not damage weapons, but can fail if mechanical skill is too low.

Stances:
Aim accuracy is modified based on weapon size, attack mode and aim actions.
2 Slot weapons have aim penalty while standing and bonus while crouch or prone.
1 Slot weapons have no penalty while standing but penalty while prone.

Cumbersome weapons have additional aim penalty unless prone or using Grizzly perk.

Bipods cause aim penalty when not prone.

New Calibres:
.50AE
.45ACP
5.45x39mm
7.62x54mm
9x39mm

New Ammo:
12gauge: Slugs, Incendiary.

Explosives:
Explosive components and detonators can now be crafted.
Mortars can now be configured to fire single shot, 2 or 3 shot bursts using weapon modification.
Fragmenting explosives have larger radius and inflict bleeding.
HE explosives have high center damage.
Disarming explosives returns the explosive for re-use.

New Explosives:
Landmines
Pipe Bombs: Proximity, Remote
40mm: Fragmentation, Smoke, Tear Gas, Incendiary
Mortar: Incendiary, Tear Gas
RPG: Fragmentation

Melee Weapons:
Knives can be thrown from merc inventory.
Melee weapons require no aiming and are more effective.
Knives and Machetes can now be sharpened and balanced.
Machete is now only 1 slot big and can be thrown short distances.

Tools:
Crowbars and Wirecutters can now be used as melee weapons with large strength damage bonus.

Tools can be repaired but have higher condition loss, which is reduced by mechanical skill by up to 80%.

Increased lockpicking mechanical requirement.
Increased crowbar strength requirement.

Weapon Shipments:
Shipment squads are tougher.
Weapon shipments can now drop a large variety of items.
You’ll more consistently find weapons and ammo, with random extras on the side.

Bobby Ray’s
Complete overhaul of shop item pricing and availability.
Shop prices are expensive, but good items can appear much sooner.
This preserves the joy of finding items in the world, while providing the opportunity to spend your excess cash, especially if you’re using mod’s that give you more income.

NOTE: This mod will cause bugs on existing save games!
Weapons you had before activating the mod need to be replaced or some component slots will not work correctly.
You can replace buggy weapons using the Cheat Menu mod.
Use the Toggle Parts Cost cheat to replace your lost upgrades.

Compatibility:
Currently this mod is not designed for compatibility with anything other than my own mods.
Conflicts may occur with any mod that changes weapons, weapon loot drops or anything listed in this mod description.

Feedback is appreciated.