Magicka

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Author: Kishin

Last revision: 20 Aug, 2023 at 14:39 UTC (1)

File size: 1.06 MB

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Description:

This mod reproduces part of Magicka
When Staff in hand, left click to call out the panel for adding the orb, move the mouse to the corresponding direction, then release the left click or right click to add orb. Arcane+water synthesize poison orb, fire+water synthesize steam orb, and cold+water synthesize ice orb.

When you have orbs, right click to shoot, or press “E” to cast imbue or self casting or Magicka
The general effect of orb combination is as follows:

Right click shooting:
Ice orb: shoot ice shard;
life orb, arcane orb: emit laser
earth orb: shoot stone
other orb will emit spray or direct lightning strikes

shield orb alone has no effect

E :
When the combination of orbs meets the combination required by a specific Magicka, there will be a text prompt, press E will cast corresponding Magicka.

If there is a shield orb in the combination, the player will be given resistance according to other elements in the combination . If cast the shield orb alone, will give a small shield.

Resistance will disappear after a period of time. Before it disappears, you can’t cast other resistance spells to cover the previous.

When your combination is neither Magicka nor have a shield orb, it will be imbue, provide you a buff, all your other attacks (wand attacks) gain effects.
Water orb will damp your enemy and reduce their resistance of electricity
Life orb will let your attack heal the enemy (if you can hit yourself, you can also heal yourself)
Electricity, fire, cold, ice, arcane art and poison orb make your attack with corresponding damage and special effects

Steam will speed up your projectiles.

Earth will give you a one-time buff to make your next attack explode (in Magicka, earth’s imbue will make you generate an AoE effect in your next melee attack, so it’s done like this. I feel that it’s not very good, and it may be changed in the future)

Secondary attack:

This casting method is a new casting method. It uses the "secondary attack" key to cast.

"Secondary attack" has no default binding key, so this key should be bound in setting, in the original menu. It is recommended to bind to Q

With shield orb:

Earth Shield: creates a circle of solid stones around to resist attacks. It will disappear after a period of time. The increase of the number of orbs only affects the duration time of it.

Ice shield: creates a large circle of ice around you. It won’t disappear by itself. An increase in the number of orbs will increase the volume of ice.

Other orbs with shield: the same as direct shooting, it will shoot mine spells, but it will be cast in a circle to the character, and the total number will increase.

Without shield orb, cast earth orb will cause an earthquake, can only deal damage to creatures on the ground, and has a short stun effect.
Casting other element Aoe is simply a element burst, damage the creatures around you. When you have an arcane orb in combine, Aoe will be a magic circle, which deal higher damage, but it will not have knockback, and has a smaller range.
https://steamuserimages-a.akamaihd.net/ugc/1843659358016858986/D750000F122F426DB12FEAD6F91CA098BEA14D94/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false/img]

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Revisions:

Old revisions of this mod are available below. Click the link to download.