HBQ_SpawnSystem
HBQSS is a very powerful universal mission building tool. It makes it easy to create simple or very complex missions without the need for scripting. You can spawn Units in very different ways and give them certain orders with tons of options. HBQ can alter the AI behaviour in several ways while maintaining compatibility with other AI mods. HBQ offers many options to optimize your mission performance and has a very smooth method of spawning Units so players don’t have much lags when units spawn. HBQ is basically a huge collection of scripts packed into one single editor module which offers endless possibilities for quick Single player missions or huge persistent missions for many Players.
Use the HBQ channel of Titan Platoon Discord to ask questions and Feedback:
In the Mod folder you will find a Quickstart guide and a Demomission.
The Mod needs to be loaded on the Server and on Clients.
Contains:
– HBQ_SpawnModule
– HBQ_SpotterModule
– HBQ_ArtilleryModule
– HBQ_CasModule
– HBQ_SpawnPosition (Logic object that you find in the Locations Section of the Editor)
– HBQ_MovePosition (Logic object that you find in the Locations Section of the Editor)
– Demomission available in my Workshop and in Mod Folder
– Very Simple to setup (No Scripting)
– Advanced AI Tactics and Behaviours
– Automatic Spawnpositions (automatically spawn in hidden places like buildings or forests)
– Optimized Method for smooth spawning
– Wave Spawns
– Spotter/Artillery/Cas System (Players AND AI can be spotter and support requester)
– Customize AI Features
– Civilian Rebel Behaviour (Caution this is very scary ;-). Any Civilian could be a threat.)
– Fleeing System
– AI Rearm System
– Complex AI Pathing system with modules
– Performance Tweaking in Several ways
– Dynamic Despawning (For Performance Optimization)
– Dynamic AI (Enable heavy AI features only when Players are near to save performance)
– Secure Playerradius to prevent Spawning/Despawning near Players (also takes Players watch Direction into account.)
Different SpawnTypes:
– Infantry
– Vehicles
– Troop Transport
– Air Transport
– CargoTransport
– Naval Transport
3 Different Spawn and Pathing Setups:
– Complex Paths
– Simple Random Paths
– Automatic SpawnPositions
HBQ is compatible with all Factions or Weapons/Vehicles mods.
It also Offers options to change settings of several other mods. This way every spawned group can use different AIs for example.
When HBQ runs certain functions on a group other AI mods will be disabled dynamically on that group.
Compatible AI Mods (and tweakable Options):
– Lambs Danger
– Vcom
– ACE
– SFSM
– SQSM
– LAFS
– ALIVE
– TCL