LevelUp – Unit Medal Overhaul
This mod overhauls the level up rewards for various unit types with the aim of increasing unit type identity by allowing them to excel in specific roles as they gain experience.
It achieves this through adding/rebalancing level up rewards for each unit type, focusing on ‘class’ specific style passives and abilities.
The goal is to provide a fair and ideally balanced experience that rewards players that manage to keep their troops alive to the higher experience levels, while spicing up combat and increasing the viability of high level but low tier units.
UNIT RANK REWARDS:
Shield Unit: Melee support tank, deflects attacks and protects allies.
Champion: Deflection (Mod* +1 Defence +1 Resistance against non-flanking attacks.)
Legend: Defender (Mod* Adjacent allies gain +1 Defence. Note: can stack.)
Shock Unit (Infantry): Front line breaker, maintain aggression for maximum carnage.
Champion: Aggressive (When this unit attacks an enemy, it gains a stack of +10% Critical Chance. Stacks up to 3 times, lasts 2 turns, all stacks reset when a new stack is gained, can’t be dispelled / countered.)
Legend: Brutal (Mod* +50% Critical Hit Damage.)
Shock Unit (Cavalry): Mobile killing power, control the field with superior mobility and devastating charges.
Champion: Charge (Mod* +5% damage per hex travelled, up to 3 hexes.)
Legend: Aggressive Tactician (Mod* Unit regains 33% Action Point when killing another unit with a Magic, Melee, or Physical Ranged attack. Works once per turn.)
Polearm: Versatile infantry with strong defensive stances.
Champion: Retaliator (Mod* +1 Retaliation +30% damage via Retaliation Attacks and Opportunity Attacks.
Legend: Defensive Attackers (Mod* This unit has +3 Defence against non-flanking Melee attacks.)
Skirmisher: Ultimate flanker, slip through enemy lines to strike down priority targets.
Champion: Evasive (Mod* Unit has +15% Evasion.)
Legend: Ambusher (Mod* +30% flanking damage.)
Ranged: Ultimate ranged precision, take out priority targets from afar.
Champion: Accurate (Mod* Unit has +20% Accuracy.)
Legend: Sniper (Mod* +1 range on Physical Ranged attacks.)
Battle Mage: Ranged damage dealer, blast down enemies with critical casts.
Champion: Control (Mod* +15% Critical Chance.)
Legend: Empowered (Mod* Ignore up to 1 Resistance 2 Status Resistance.)
Magic Fighter: Specialist fighter using magic offensively and defensively to quickly take down armoured foes while resisting most magic based attacks.
Champion: Amplifier (Mod* Ignore up to 1 Resistance 2 Status Resistance.)
Legend: Battle Magic (Mod* Unit has: Infused: +1 Defence against non-flanking melee attacks. Aura: +2 Resistance against non-flanking magic attacks.)
Scout: The eyes and ears of the army, detect enemies from afar while guiding troops unseen through enemy territory.
Champion: Spy Networks (Mod* Unit has +2 Vision and +2 Sensing range.)
Legend: Deceptive Spy (Mod* All units in the army have Universal Camouflage.)
Support: Battlefield buffer, deflect enemy magic while warding nearby troops from attack.
Champion: Spellshield (Mod* +2 Resistance against non-flanking attacks.)
Legend: Spellwarden (Mod* Adjacent allies +1 Resistance. Note: can stack.)
Fighter: Melee duellist, evade retaliations while striking through enemy defences.
Champion: Vigilant (Mod* This unit has: Vigilant: +3 Defence and Resistance against Retaliation Attacks and Opportunity Attacks. Extra Retaliation: +1 Retaliation.)
Legend: Martial Expertise (Ignore up to 1 Defence 2 Status Resistance.)
Mythic: Legendary units both deadly and durable, capable of reaching near godlike power.
Champion: Dominance (Mod* +20% Damage.)
Legend: Nemesis (Mod* Unit has +2 Defence. +2 Resistance. Lesser Resurgence.)
Only the base game is required.
This mod is compatible with all base game Languages.
This mod edits the same data as my LEVEL UP – Mortal Combat mod which can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3601819131
Please choose to play with one or the other.
This mod overwrites the ‘core unit – type’ entries in the UnitTypes_Definitions.rpk and will not be compatible with any other mod that edits the same data.
This will be mods that edit the medals, health or combat speed for units on a unit type by unit type basis i.e. all shock units, or all shield units.
Revisions:
Old revisions of this mod are available below. Click the link to download.