virtuNat’s New Librarian Keypages (EN/KR/CN)

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Author: virtuNat

Last revision: 27 Jan, 2025 at 18:34 UTC (5)

File size: 5.55 MB

On Steam Workshop

Description:
Disclaimers:

This mod is not designed to work with Nexus BaseMod or BongBongEnterprises. Using these mods and mods that depend on them is likely to cause conflicts with this mod, and may result in features not working, or the game not being able to run properly. If you’re not running any mod that fulfills these conditions and are still experiencing problems from this mod specifically, try to provide information regarding what exactly is going wrong, or give the relevant snippet from the error log in Library of Ruina’s LocalLow folder.

This mod is powered by Localization Manager, but you do not need to have the mod installed separately.

Additionally, I’m not a career artist, so don’t expect particularly fancy new effects, sprites, or card artworks.

IMPORTANT NOTE:

The current version of the mod will bring up the "data cannot be found" error if updating from previous versions. Kindly save the game with the mod disabled, the restart the game with the mod re-enabled if this occurs. Do be aware that this will reset all the builds involving the added Keypages and Combat pages.

Overview:

Tired of using the same guest keypages over and over again? Wanna unleash the true power of your favorite Patron Librarian? Want a bunch of extra generic passives for no good reason? Want your favorite Sephirah’s floor to get some extra love? Have a strong desire to give young children the power to punch the books out of your poor guests? Here, the solution right in front of your hands. All you have to do is sign this invi- uh, whoops.

All (Native) Librarians will gain new keypages upgraded to more-or-less endgame level stats.
Not sorry Roland, you have too many mods already.

The Patron Librarian keypages are designed to synergize with the encouraged general playstyles of the residing floor, while the Assistant Librarian keypages are designed to be useful in a generic sense for the purposes of passive attribution.

If you wish to translate this mod for other languages, please let me know. The localization files are located in Steamsteamappsworkshopcontent12566703036997102AssembliesLocalizationen.

Translation Credits:
Hinoko – Korean
blackflame – Chinese (Simplified)
对月亮诉说 – Chinese (Simplified)

Instructions:

Subscribe to this mod, then launch the game with the Launch Option "LOR with Mods" enabled, then ensure that this mod is enabled by selecting it in the mod menu when the game loads. You’ll know it’s enabled if there is a tick mark next to the name.

There is a conditional version of the mod that only provides the keypages at appropriate points in the game based on your current progress. To activate it, go into the NewLibrarianKeypagesConfig.xml file and change "false" value inside IsConditional to "true". This file is located in C:UsersYourUserNameAppdataLocalLowProject MoonLibraryOfRuinaModConfigs, whatever your username on your computer is.

In this scenario, Keypages are provided once every vanilla floor has been opened (Hokma’s floor being the last) to floors that have fully Realized their floors (Ashiyah) or are immediately before Realization (Briah, Atziluth).

Note that even in the unconditional version of the mod, you have to have the floor unlocked in order to actually gain the Keypages.

Other Links:

New Librarian Keypages on Nexus[www.nexusmods.com]
Vanilla Abnormality Text Fixes
Assorted Abnormality Text Fixes (Unreleased)
Abnormality Balance Rework (Test)

Notes:

If you are moving to Steam from the Nexus mod or vice versa, do make sure that there are no duplicate copies of the mod in your SteamsteamappscommonLibrary Of RuinaLibraryOfRuina_DataMods directory or the Steamsteamappsworkshopcontent1256670 directory.

If you are still encountering issues starting up the game with the mod, try loading the game without the mod first, then saving the game (through editing passives, saving decks, or entering a reception/Abnormality fight) before reloading with the mod re-enabled.

The assets for Da’at integration in this mod come from the Da’at floor mod.

Extra Thanks to Cyaminthe and Midson for help with mod compatibility and programming.

Bugs? Issues? Suggestions? Let me know in the comments!