KtweaK

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Author: kenoxite

Last revision: 9 May at 09:30 UTC (20)

File size: 4.56 MB

On Steam Workshop

Description:

A lot of quality of life and assorted features. Multiplayer and ACE compatible.

Features

In MP, this mod is required by clients and server. All features work in SP. Detailed thread.

Client Features

Weapon & Inventory

  • Equip Next Weapon: Swap to next rifle/launcher in inventory. Next weapon displayed on unit.
  • Holster Weapon keybind: (Unassigned) Frees hands.
  • Firemode Control: Restricts firemode cycling to main muzzle. Dedicated keybind for other muzzles (GL, etc).

Visual Effects

  • NV Effects [Standalone option]: Simulates optical degradation with dynamic clarity based on device gen & ambient light. Six color presets, auto IR illuminators. Autodisables if ACE Nightvision.
  • Humidity Effects: (Visual FX only by default) Blur + muffled sound based on fog & player position.
  • Cold Breath: (Off by default) Intensity varies with temperature & stress.
  • Heat Haze: (Off by default) Appears on hot surfaces (asphalt, sand).

UI

Movement & Stance

  • Restrict Stance: (Off by default) AI group members won’t stand in stealth/combat mode.
  • Moving crouched is tiring: (Off by default) Crouched movement drains stamina faster.

Audio

  • Disable S.O.G. Prairie Fire Voices: Toggle ambient voices for US, AU, and NZ units separately.

Miscellaneous

  • Disable aiming when unconscious.
  • Disable Death Blur.

Server Features

AI Behavior

  • AI Stop for Healing: AI stops when player heals them. Player gets score.
  • AI Stop when Opening Backpack: AI stops when player accesses their backpack.
  • AI Predator Defense: (Off by default) AI attack nearby dangerous predators.

AI Equipment

  • Add Lights to AI: Infantry without lights get weapon light/headlamp.
  • BettIR Auto Enable for AI: Auto-enables NVG/illuminator for AI. Needs BettIR.
  • AI Auto IR Laser: AI briefly enable IR laser when firing.

ACE Compatibility

  • Auto-add ACE Map Flashlights: Adds ACE map flashlight if missing & inventory space.
  • Auto-add ACE Clackers & Defusal Kits: Adds ACE firing device & defusal kits if needed.

Environment & Weather

  • Brighter Moonlight [Standalone option]: Full moons brighter. Works on any terrain + Eden. Two modes.
  • Rain Poncho Reacts to Water: Ponchos swap wet/dry versions. MGSR ponchos only.
  • Slide in Slopes: (Off by default) Players may slip on slopes.

Map & Navigation

  • Map Icons Only with GPS: (Off by default) Hide map icons unless GPS or vehicle GPS.

Audio

  • Disable Voices for Creatures: No voice lines for zombies/animals/incapacitated.

Gameplay

  • Recon Drone: (Requires Recon Drone Dispenser) Launch/control AR-2 drone briefly. Configurable laser, radar, NV, TI, and altitude limit. Ghost Recon inspired.
  • Fatal Wounds: Dead units may play fatal wound anim based on hit zone. Screams possible.

A collection of scripts I’ve used for years. I don’t activate all at once, pick what fits your mission. Most don’t need a restart to toggle.

Default keybinds
Switch to secondary fire mode (GL, etc):
Ctrl + F

Default keybinds – CBA
Equip Next Primary:
Ctrl + 1
Equip Next Handgun:
Ctrl + 2
Equip Next Secondary:
Ctrl + 3
Holster Equipped Weapon:
Unassigned

You can change the CBA keybinds by going to:

Options > Controls > Configure Addons > KtweaK

Enabling and disabling features

You can change the default settings by going to:

Options > Addon Options > KtweaK

KtweaK Standalones

https://steamcommunity.com/workshop/filedetails/?id=3711299546

Links

[github.com]

Credits
  • johnnyboy, for disabling SOG US ambient voices & exposing SOG voices array
  • ACE Team, for code insight on adding items with CBA
  • krzychuzokecia, for testing & the poncho idea that led to Equip Next Weapon
  • Tripod27, for original NVG effects script

Permissions


This project falls under the Arma Public License Share Alike (APL-SA)[www.bohemia.net].

[ko-fi.com]