ULTRAKILL ARMS
You can set your arm with the console command "feedbacker_arm" [FEEDBACKER | KNUCKLEBLASTER]
Additionally, you can bind a key to "feedbacker_swap" which toggles between the two arms.
Adds the melee mechanics from ULTRAKILL.
Certain conditions allow you to parry & cancel an incoming attack, dealing critical damage to the attacker. Parrying also heals the player, limited by Hard Damage if the ULTRAKILL Base is installed.
(Cancelling cannot be performed with Nextbots)
(Not including parries that can be performed against the ULTRAKILL nextbots.)
(Parries with the KNUCKLEBLASTER are disabled by default. Set feedbacker_knuckleblaster_parry to 1 to enable.)
(*EX: SMG grenades, combine balls, crossbow bolts, frag grenades, and bug bait can all be parried.)
FEEDBACKER
• Can parry attacks/projectiles.
• Fast, and deals less damage.
KNUCKLEBLASTER
• Cannot parry by default. (feedbacker_knuckleblaster_parry)
• Slow, and deals more damage.
• Hold the feedbacker key to create a shockwave, dealing more damage and knockback.
WHIPLASH
• Only hooks onto props, enemies, etc.
• Bind a key to "whiplash" to use.
Made to practice Lua & viewmodel animation
ULTRAKILL Coin Mechanics by spalumn
ULTRAKILL Nextbots by kevin